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Deus Ex: Invisible War (Xbox)

Deus Ex: Invisible War (Xbox)


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From: Eidos
Category: Video Games


New (5) Used (25) from £0.40

Avg. Customer Rating: 4.0 out of 5 stars 32 reviews
Sales Rank: 6734

Platform: Xbox
Rating: To Be Announced
Media: Video Game
Number Of Items: 1
Age: 15 - 18 years
Operating System: Xbox
Shipping Weight (lbs): 0.4
Dimensions (in): 7.3 x 5.4 x 0.6

EAN: 5032921020145
ASIN: B00008NA6S

Release Date: March 5, 2004

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Editorial Reviews:

Amazon.co.uk Review
While Deus Ex: Invisible War features better graphics, it doesn't take advantage of all of recent technical improvements and the artificial intelligence of the computer-controlled characters is noticeably suspect. The much-vaunted physics engine has a tendency to make everything feel almost weightless as you throw dead bodies around as if they were made of straw. The original Deus Ex is one of the most fondly remembered action role-playing games on the PC. The game was impressively opened-ended allowing you to march in guns blazing, take a more stealthy approach or concentrate on increasing your computer-hacking skills to use the technology around you. Even the storyline was highly adaptable to your playing style, with its X-Files-style plot set in a future dystopia.

It's also a shame that the skill-building system that counted for much of the original's RPG elements has been dumbed down to the point where you simply end up buying upgrades to your weapons and cyborg body. Although Invisible War has many failings, none of them manage to impinge on the game enough to prevent it from entertaining. Games as ambitious and as serious as this are rare and to be encouraged, so anyone looking for something with more depth than the average first person shooter will certainly find it here. --David Jenkins


Customer Reviews:   Read 27 more reviews...

3 out of 5 stars the fuss?   October 10, 2008
i feel that the fuss generated about this game is dribble it is quite a challenge to start out with then after the first level you find yourself trekking through deserted streets with terrible graphics one cool thing is that you can pick up nearly anything but the inventory is clumsy and feels as if the developers are just letting you do most of the work it feels like a first person shooter swallowed world of warcraft but then threw it back up again because it tasted so terrible i probably sound like a madman saying all this and for that i am sorry but i had some free time and thought this is some thing to do overall i think this game is obsolete now and fable is a much better buy PEACE OUT!


5 out of 5 stars excellent mix of shooter and rpg   August 31, 2008
i was not a big shooter fan but loved rpg's so i gave this a go.i wasn't disappointed!
the game is in my opinion second only to half life 2 in the shooter stakes. the rpg elements give it a depth that other shooters don't have.
i've never played deus ex on pc so i can't compare it but deus ex 2 is one of those rare games that i will keep coming back to.
excellent graphics and immersive story, numerous characters to interact with and moral choices that affect gameplay combine to make this a rare gem.



5 out of 5 stars Consoled Up   August 9, 2008
First of all i'd like to start by saying that if your generally a PC gamer then you'd be better off sticking to the original, the first Deus Ex. Why? because there have been a few complaining reviewers, whining about how the PC version is better, and are looking at it completely the wrong way, they might as well complain that you don't use a mouse and keyboard. However, it would be best to ignore these little nerds because this game is a gem amongst others on the Xbox, and possibly the best for the console in 2004. So if you're one of those who stay in all day staring at your PC screen then you better stop reading, you just won't like this game, its for norms, not the world of warcraft playing, or PC gamers in general. You do not need to have played the original to understand or enjoy this game, a usually rare feature amongst games, and the official magazines and websites that have rated this game are not wrong, "10/10 - XBM" "9/10 - OXM" Its one of the most evident games to show rag-doll physics. In other words, nearly everything is intractable, and objects move more like they would in real life, for example, in a standard FPS you can drop a gun and it will instantly be placed on the floor without movement, where as with Deus Ex, the weapon would bounce, slide or roll.

This alone surprisingly adds to the games fun factor, throwing corpses through basketball hoops for example, but of course the story is what "can" keep you. I say can because you can breeze through this game without listening to a single bit of dialogue and still find yourself completing it. However, just the slightest bit of attention is required to really understand what's going on, amongst the jargon of some of the characters. The feel of the game is one of the most appealing attractions because although the areas are all singly loaded, the features that they offer are remarkable, with everyday objects that you wish you could find in a normal game, ventilation shafts, rooftops, store cupboards, fire escapes and dumpsters. I realize that might not sound to appealing to you, but when you consider your character can jump to/in these places, hide in these places and basically interact with all of them makes for some pretty realistic and creative game-play. There's just that specific amount of freedom that this game offers that keeps you hooked in, along with the awesome weapons and equipment found throughout, such as homing rocket launchers or Nikita's, Stun prods, Energy Blades, Rail Guns, Sniper Rifles and your basics accompanied by another array of secondary fires and grenades/mines. Basically this game allows you to interact with your surroundings as much as possible, so that you play the game you want too. You don't have to charge into a group of enemies that so many games force you to do to progress, instead, why not throw a few grenades at them to lure them in close? lay some mines on the floor? and then hop your A*** into a nearby dumpster?

So in summary, if your a dedicated gamer keen to complete and be compelled in a game, its a good one, or if you love messing about and doing your own thing, once again, a quality game for you. Console gamers - you'll love this. PC gamers - stop whining.



4 out of 5 stars Deus Ex: Invisible War   October 5, 2007
This is a great game there are different ways the story can end and its up to you to chose depending on which path you take like whether you prefer to go in guns blazing or take a stealthy approach. The only bad thing i can say about the game is its too short and there isn't enough leveling up to do i think at the end of my game i finished with about 6 of each of the two different upgrade canisters.


3 out of 5 stars Whats with those load times?   July 7, 2006
 1 out of 1 found this review helpful

Absolutely nothing new in game play terms, a sense of Deja vu permeates the whole game. The Science Fiction setting is familiar, peppered with cliff note philosophies. Think "Hitman" in the future, although with less devious spaces to work in. Less devious doesn't mean some enjoyment, but you could see chances and ideas that could have been so much better, with more 'emergent' behaviour to go along with the idea of playing one faction against another. The whole idea of choosing which side to work for really doesn't make much difference until the last half hour of the game. Everyone can be killed or knocked unconscious by the end, apart from clumsy sections where you are relived of the power to use weapons, in a somewhat of a kludge, an NPC will tell you a code has been downloaded to your weapons to make them harmless...What a crowbar is now inert? Has some form of nanotechnology turned it to rubber? Stupid. There are other kludges to stop you doing things, like locks on turrets to stop your "Bot Domination" powers. Yes, that's what it's called Bot Domination, really... I do recommend playing the game as a Botty-Boy though, it's fun to send one of those irritating spider-bots to zap a guy in the botty. Talking Botty-Boys, it's a shame there wasn't a "B.Banton" to replace the singer character "N.G. Resonance" to set on fire... Dirtbag...Talking of character (or lack of it), your character is limited to a female or male white character, with two rubbish colour changes. Why give such an offensively limited choice, when it's really no choice at all. This is a modern game, surely a wider choices of avatars wouldn't be too hard. Your choice here makes no difference to the game play, as personality is extremely limited. Being able to throw a child's corpse fifty feet in the air and getting a hole in one with a open floor vent is as deep as your butchering monster character gets. So making moral choices in this game are somewhat superficial...

On a positive side, this game made me swear just three times, with no throwing of controllers at any time. So that MUST be commended, surprisingly frustration free for the most part, although I not convinced with the AI all the time... How people can see you through walls mystifies me, but then again I've managed to use glitches to my advantage, like zapping body parts that mysteriously fall through 'solid' doors. This does work again you too, a robot will occasionally see through a crate and burn you too death. It's like a defect in the programming that makes this game like some ill performing "Matrix" world, where you play the foibles to your advantage, rather than believe this virtual world is real. The two "Denton" characters look like Matrix rejects, anyone wearing those long leather coats ask to be shot, in real life you look like Rodney Trotter playing a Nazi from 'Allo 'Allo.

This game was greatly anticipated by game players like Half Half 2, an update of a loved 'old' game. This doesn't deliver as people might hope. Although it has many many enjoyable moments. Usually a level ends with trying to kill everyone and pile them up in unusual place, not unlike Hitman levels, although the idea is to play more intelligently than that really. The best weapons (that makes the Hitman sniper rifle redundant) is the Boltcaster; two shots renders a person unconscious (eventually). Later in the greenhouse level, there is a awkwardly hidden Boltcaster that sets people on fire, the guns act like a sniper rifle anyway with it's scope mode. nothing original really, the usual clichés like Crates, unbreakable locked doors and air vents. (On weapons, the N64 Turok games had my favourite weapons, the one that sucked out their brains...lovely...) On the good side, the controls will feel instantly familiar, they all seem obvious...well except for those stupid black/white buttons which I hate. The end scene is rubbish, a rather feeble reward to end hours of play(I went with the Matrix twin wannabes, murdering everyone else, there are four different endings). It's not replayable, like Hitman levels are.

All this negativity...but in the end...was it fun? Yes, okay...I liked it...alright? Happy? It's a solid little game that doesn't outstay it's welcome, it makes you laugh, it relieves tension, it doesn't make you cry, so it's not as good as sex, but none the less, it's worth a shot. It's most like reading a Stephen King or a Graphic Novel book and drinking a beer; there's better things you could do, it's not great fiction, the beer gives you wind..but it was nice while it lasted, but you'll probably not remember it for long.


 

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