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Sid Meier's Pirates! (PC DVD)

From: Mastertronic Ltd
Category: Video Games

List Price: £9.99
Buy New: £5.44
You Save: £4.55 (46%)



New (12) Used (3) from £3.30

Avg. Customer Rating: 4.0 out of 5 stars 13 reviews
Sales Rank: 1077

Platform: Windows Xp
ESRB: Everyone
Media: Video Game
Shipping Weight (lbs): 0.5
Dimensions (in): 7.5 x 5.4 x 0.6

MPN: PIRATES
EAN: 5050740021624
ASIN: B000RPKRE2

Release Date: June 28, 2007
Shipping: Eligible for Super Saver Shipping
Availability: Usually dispatched within 24 hours

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  • Sid Meier's Civilization Chronicles (PC CD)

Customer Reviews:   Read 8 more reviews...

2 out of 5 stars Oh...pirates...   July 9, 2008
 12 out of 13 found this review helpful

In the interests of Science I decided to see how long it would take me, on the highest difficulty setting to go from the starting ship, to one of the most powerful base ship - the type used by the famous pirates. 8:49 minutes. Well, that was easy, now just to upgrade it a bit and away I go. But I can't, because the nearest shipward which sells the upgrade I want is to the North-East, and the perpetual westerly winds make sailing in that direction a time consuming and mind numbing chore. Well at least I can pick up some more crew members at a more convenient dock...oh wait, no I can't, because at this difficulty level my crew get so frustrated if they spend more than a day without landing or taking another ship that half of them run away as soon as I drop anchor. Welcome to Sid Meier's Pirates!

Whilst the game pertains to being freeform, it's a bit of an illusion really, you can do pretty much what you want (and there IS a lot to do) But there is a subtle time limit in place. As you play, your crew gets more and more disgruntled, you can keep them amused by landing regularly, doing impressive stuff and capturing other ships or ports, but eventually they'll start leaving in droves that make it practically impossible to maintain a full crew. When this happens, you're best option is to divide the plunder up, and take some time off. This returns the crew to their happiest, but ages you. As you get older, your health gets worse and worse until you finally have to retire from pirating. Whilst this mechanic is good in theory, what it actually means that at high difficulty levels, this occurs all too often, severely limiting what you can acchieve, and at low difficulty levels there simply isn't enough of a challenge.

The main focus of the gameplay is the ship combat, which involves your ship, and however many ships that were sailing in the enemy convoy (normally just 1) sailing around, firing of various types of shot at each other. Generally speaking, it's fun, if a little frustrating that no matter how many ships/crew YOU have in your convoy, you can never use more that your flagship and it's crew. The main problem for me was that I've played Sea Dogs and Pirates of the Caribbean, and whilst both were overall poor and broken games, the ship to ship combat in them was brilliant, and Pirates!' just isn't as interesting. Of course, it often doesn't matter, as by far the best way to win a battle is to charge straight into the enemy ship to initiate boarding. As long as you can beat the captian in the (relitively simple) dueling game before your crew are all dead you win! Even if you're still outnumbered 4 to 1.

Now, the wind. Whilst I understand that technically, yes, the caribbean isles DO have prevailing westerly winds, it is simply frustrating as a game design. Trying to sail east is an infernally dull and tiresome business, to do so effectively you need to tack across the wind, but this just equates to minutes of alternating between the left and right key, watching your ship (God help you if you have one of the slower trade ships) inch towards port. It's even worse in the battles, where if you approach from the west, you have to suffer volley after volley before you can get close enough to properly maneuver, and sometimes the wind is so strong it will even swing you round so you sail in the wrong direction...great.

Now don't get me wrong, there is fun to be had in this game, there are numerous sections to it: swordfighting, ship combat, sneaking into towns, capturing towns, searching for treasure, dancing and so on. But each is really just a minigame, and whilst they gel together quite well, there's not really any single part deep enough to actually impress me. There are nice touches, but in the end it never really felt like a proper game, oh there's a story and everything, but all it amounts to is chasing down the same damn pirate again and again, until he finally relinquishes all the information that you were too dense to get off him the last 3 times.

The Good:
Graphics are charming, many different elements to the game, lots to do, the treasure map system is actually pretty awesome.

The Bad:
Rather shallow, Only really fun on the easier difficulty settings, Oversimplified far too often.



5 out of 5 stars Enjoyable open-ended adventure from a gaming legend   July 1, 2008
 2 out of 2 found this review helpful

Sid Meier is a man who understands what makes a good game. A look at his list of credits will reveal many games that have now been labelled as classics - Civilization, Colonization, Gettysburg, Alpha Centauri, Railroad Tycoon and, of course, Pirates!

The joy of Pirates is that it is a really simple gaming concept executed well. There gameplay is unpretentious, the graphics are attractive and the storyline is there for those who want it and can be ignored by those who do not. There are multiple measures for you to assess your success - whether it is the number of family members found, the amount of wealth accumulated or simply enemy pirates or ships defeated or scuttled.

The mechanics of the gameplay are well-designed; duels are fast and exciting (though perhaps a little easy), sea battles require brains as well as out-gunning your opponent whilst storming a town requires careful positioning and an understanding of your military units. One aspect of the game I like is that people can play it completely differently. Some like to trade or plunder ships whereas I have always been a "sack a town and hand it over to my chosen nation" sort of pirate.

There are however some weaker elements that do not quite work. For instance, I found the governor's daughter dance sequences a tedious exercise in sequenced button pressing. Another gripe is that progress against the wind can feel painfully slow and frustrating. Eventually your character can upgrade his ship to assist him in sailing against the wind but there are frequently occasions where you find your ship slowing to a crawl (or even a halt).

Overall Pirates is a highly satisfying gaming experience. It is a game that you will find yourself returning to from time to time and that still looks great and plays well. I highly recommend it.



3 out of 5 stars "Okay, except for the iceberg..."   June 1, 2008
 1 out of 1 found this review helpful

A passenger report of their voyage on the Titanic...

Very like the 16 bit/ 8 bit originals with improved graphics.

It's relatively easy to pick up the few necessary skills and get into playing the game. Both the swordplay and the ship to ship combat easy to master with the bigger ships dealing out more damage and being able to take more punishment.

There is a minor problem with repetitiveness but certainly romancing offers a chance for onwards progress with the dancing being easier at beginning levels or with the special items that can be purchased during the game.

The later battles with the Spanish forts are good fun with far better tactical options than in the original.

But, and this is a massive but, as soon as you come ashore the fun ends. The view is limited to a top down view of your party from a point apparently some twenty feet overhead. This means there is virtually no chance of seeing any of the few landmarks dotted seemingly randomly across the landscape. Neither map cross references your current position. Entire towns can appear out of the wildreness without significance or any reference on the map. So the main tasks of rescuing your family or retrieving buried treasure are for all intents and purposes impossible thus dramatically reducing the pleasure in the game. The designers could have saved time and made a better game by using the same type of map for treasure and relative hunting as is used in the game for city combats.

Some good touches, some great touches, but lethally flawed.



4 out of 5 stars Good Game Ahoy Me Hearties!   March 21, 2008
 0 out of 1 found this review helpful

Having played, and loved, Microprose's Pirates for the Commodore 64 many moons ago I got this Sid Meier version for the PSP as its basically the same. It's a good game on the PSP, it's an even better one on the good old C64 due to the fact that the game came with maps of the caribbean and a manuel that filled you in on the historical background of the period of the game. Hopefully the PC version should include this, if it does get this game. It'll have you cruising around the high seas all day long guranteed!


2 out of 5 stars Shiver me timbers....!   March 14, 2008
 6 out of 8 found this review helpful

If you're like me and thought...'you know what, I wouldn't mind having my own Pirate ship fleet and make other pirates and nations fear my every move, plus I like pirates ever since I saw Jack Sparrow on the big screen' then you may be inclined to buy this game....and I wouldn't blame you - that is what I did. However, after playing a few hours I thought that maybe my money would have been better spent elsewhere. The game is okay, but I put the game away long before I got to complete it simply because I lost the motivation. It just simply didn't have the appeal to waste a number of more hours on it.

There are a number of reasons why this game isn't that great. Firstly, the ship battles...the one thing I would have liked to be good, was actually poor, very poor. The battles are easier with smaller, quicker ships than those with the huge ships that at first you feel pleased for acquiring. Once I realised this I simply didn't have the motivation to gain extra, more powerful ships. Also, each battle only seems to include 1 of your own ships so the idea of having the ability to command a fleet (RTS-style) is out and 1 on 1 battles loose there appeal after a while.
Secondly, throughout the hours I played this I found myself dancing with many governer daughters, but each time its the same thing, and you dance with one, you've danced with them all. Unfortunately many of the tasks and mini-games are simply repeated throughout.

To be honest, I may not have played this on the highest difficulty (I can't remember) and so things may improve on a more difficult setting. The one thing that I will say about the game is that it is easy to pick up and play, but my guess is that this isn't enough for most gamers.


 

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