|
Two Worlds (Xbox 360) | 
| From: South Peak Category: Video Games
List Price: £49.99 Buy New: £36.65 You Save: £13.34 (27%)
New (7) Used (15) from £7.29
Avg. Customer Rating: 107 reviews Sales Rank: 2761
Platform: Xbox 360 Rating: To Be Announced Media: Video Game Age: 15 - 18 years Operating System: Xbox 360 Shipping Weight (lbs): 0.4 Dimensions (in): 7.5 x 5.2 x 0.6
EAN: 5060112740787 ASIN: B000NJLQLK
Release Date: September 7, 2007 Shipping: Eligible for Super Saver Shipping Availability: Usually dispatched within 24 hours
|
| Similar Items:
|
| Editorial Reviews:
Amazon.co.uk Review
The Elder Scrolls IV: Oblivion was a vitally important release for the Xbox 360 in many ways. Not only was it the first real evidence of genuine next generation gameplay, as well as just graphics, but it was also the first mass market hit for a Western style role-playing game in a very long time. It wasn't without its flaws though and Two Worlds is the first new game to take up the challenge of improving the basic concepts even further. For a start the open-ended game world remains persistent all the time you play, so that anything you destroy or damage stays that way for the whole game. Loading is also seamless, so there are no delays when entering or leaving buildings. There are no pre-set character classes in the game, but instead you choose a basic archetype at the start and then choose to improve any skill you see fit - from casting one of the five types of magic to picking locks. Spells themselves can be customised and mixed together as well, as the game tries to offer as much freedom as possible in everything you do. One area where it is, thankfully, more assertive is the inventory which tries to limit the clutter you carry around by automatically combining similar objects. The most impressive aspect of the game though is the online co-operative mode, which thanks to the persistent world operates like a miniature massively multiplayer online game and is likely to ensure the game's longevity for years to come. Harrison Dent
|
| Customer Reviews: Read 102 more reviews...
Wow! something to rival Oblivion!.....naaaat August 21, 2008 Wow this game is a joke... Released AFTER Oblivion, aiming to be its equal at the minimum. Have the game designers even played Oblivion? And they had the nerve to release this? I'd expect these graphics on my N64 let alone a Next Generation console. Cheesy acting, dreadful animation, odd controls... What's going on? Enemy creatures sound effects are the best, it sounds like a group of the producers had a few pints and just started shouting the stupidest sounds they could make into a microphone! The Games' first impression is horrific, I stood with my mouth agape as I watched pixelated bald people attempt to talk in some sort of olde english with an American accent. I mean come on. Ever heard of espionage? Sneak into the Bethesda labs, steal their game engine and alter the story line. Despite the shocking reviews I figured a game that's a tenth as good as Oblivion has still gotta be an OK game... But a game that's 100th as good? that's really pushing it...
The only good thing I can find in this game is the whole leveling up of the character and their weapons.
Go for Mass Effect or just start again on Oblivion -.- Better yet! Wait for Fable II.
fun game if you can stick at it July 24, 2008 this game is one of those games who put most people off right from the word go basicly its one of those games that if you stick with it and put in all the effort it can be very rewarding and fun so unless your a hardcore RPG Fan I would'ent recommed you run out and buy it right away insted I would suggest you try renting the game first to see if you like it becuase playing a demo won't tell you anything since the demo is rather early on in the game so you won't get much out of it so I would recoomed you rent it as I said and see what you think by having access to the full game :)
Classic style RPG July 17, 2008 First of all, Two Worlds does have its flaws. It can seem quite clunky and confusing at first, as like many said there is no tutorial. I was quite aprehensive at first but soon got into the game.
The sad thing about many of the reviews here is it shows how much people now rely on tutorials and graphics for them to enjoy a game. Being an old school gamer I remember the Commodore 64, Atari, Megadrive and I remember the days of randomly choosing a game taking it home and finding ways to enjoy it. It also shows how quick people are to judge and don't give a game a chance, part of the fun of old school rpg's was working out how to do things for yourself. Two Worlds falls into this catagory, giving gamers many ways to fight and kill things, and develop their character.
You can choose to mainly use a bow or a sword/melee weapon as most rpgs, and you also have a huge arsenal of magic and summons at your disposable, along with weapons, armour and alchemy materials and traps.
If you want to sneak on people and do instant kills, then flee and lead your enemy into carefully placed traps, you can. If you want to throw fireballs and summon demons, you can. If you want to hack and slash your way through enemies, you can. It all comes down to choice, which is one of the reasons the game has no tutorial - you are left to decide and hone your skills as you wish. Also, there are so many ways to kill your enemy, from assault or afar that an actual tutorial would take over an hour to scroll through, something that annoys me about replaying most games is the tutorials are usually mandatory.
The battles are fun and make up most of the game. The storyline is steriotypical RPG, you have to save your sister, then the world. But most addictive games never tell a good story... Zelda is a classic example of this, where the hero never even speaks. You also have the choice to be good or evil in your choices, and it's possible to be kicked out of a town, for what I have found so far to be for life as they continue to chase me out once I enter (an accidental fireball can go a long way it seems)
The environment is great... steer off the path, which is dominated by groms and bandits, and you have grizzly bears chasing you. There are also many hidden dungeons to be found, and so many missions to do that it's easy to miss something, making it one of the most addictive and longest running rpgs I've played in a long time, which makes up for the lack of any classic rpg's for PS2 or xbox, as most were rehashes of what was popular on PSX and never went anywhere new. Two Worlds uses a similar format to rpgs, and makes a fun game out of it.
This is definitely worth a purchase, don't compare it to Oblivion because that's a different game. Two Worlds stands out on its own, and offers it's own variety of gameplay. Graphics don't make a game, long lasting gameplay does, something modern gamers know little about. If you love the classic style rpg's, give this a chance, once you get your bearing with it, you're sucked into it.
A surprising find July 12, 2008 I started out by renting this game as it had such mixed reviews. I love games such as Zelda and Fable and I was hoping for something on the same level, which this game isn't.
The general plot of this game is simple and predictable and not the reason why you will play this game through to the end, which is a shame but not critical as the side stories are good enough to keep you exploring. Basically you play a mercenary who's sister is abducted. You must follow directions in order to discover a family secret which has resulted in you and your sister being targeted. The main plot is not very long and in itself would only take a few hours to complete. However, there are many, many sidequests to keep you busy and enable you to earn the skill points needed for levelling up.
It begins poorly. Firstly there is no tutorial session which is really needed in a game such as this. Although your first encounter involving you fighting a few 'groms' is in itself unchallenging, from then on the game becomes much harder, with almost any battle ending in death for our poor mercenary. If only a small tutorial session had been included at the start to help explain the many menus and just how important levelling up is in this game it would make this game much less frustrating at the start.
Renting a game never gives a player much insentive to stick with a game and after about an hours play I switched off the xbox irritably. However, I re-read some of the reviews on here and decided that I would give it one more go, after all it's months till Fable 2 comes out!!
After a couple of hours playing this game it suddenly got alot better. As soon as you start levelling up in your chosen area(s) - vitality, strength, dexterity, magic - you find battles becoming increasingly easy.
This game is simply HUGE. Other people have commented on how difficult the maps are to read but I have to say I did not find this at all. Once I had started to explore the world properly I found the maps extremely useful and easy to use. The other menu screens are also great, although they do take a while to get to grips with and I found myself flicking through the instructions, which is something I rarely do with games. There is an inventory screen, where as you would expect you can see everything you are carrying and what items you are currently equipped with. The range of items in this game is truly staggering, I am about two thirds of the way through it now and I am still finding new things all the time. You get new items from chests and cupboards found in people's homes or in enemy camps, along with the bodies of your victims once you have despatched them. There is an enourmous range of armour, weapons, potions, gems (which can be cooked in you alchemy pot to form magic potions which make your weapons stronger), money (there are traders throughout the world where you can buy and sell items) and other useful items which you will need. You are limited by the weight of the weapons and armour and levelling up in strength is needed to carry more. You can also combine two of the same items you have found, making your armour or weapon even stronger. I'm a female gamer and reading about weapons and armour would normally make me yawn but this aspect of the game is really great (and essential for surviving battles with necromancers, bears and ogres!).
The other menu screens include your skills screen and your ratings with the many guilds found throughout the world. Your skills screen is split into two sections, one showing your four main skills (vitality etc) and the other sections showing a array of less important skills such as horse-riding, swimming, balance, lock-picking, archery, and so on. I haven't counted all of these but there are lots and only a few are unlocked at the start of the game. Levelling up in these areas are just as important as the four main areas, and the ones you chose will often depend on what route you have chosen for your mercenary. For example, if you have gone down the path of a warrior you will value skills such as balance and ability to weild 2-handed weapons, where as if you have decided to become a mage skills in magic (fire, air etc) will be of much greater use to you. Magic forms a big part of this game, there is a menu screen devoted to this which shows you all magic cards that you have picked up or bought. Simply owning a magic card does not enable you to cast that particular spell, you must continue to level up in order to be strong enough to cast them. Additional items like magical cloaks and staffs may be used to increase the strength of these spells as well.
When playing this game you can follow the main story or you can wander off and explore the world and meet its many creatures and people. Other people have commented on how alive this world seems and I want to reiterate this. There are SOOO many animals running and hopping around this world that you really feel part of a world rather than running around an empty world full only of baddies or people essential to the plot of the story. Many of the animals, such as bears and wolves will attack you, and can prove something of annoyance at the beginning when 3 wolves can easily kill you and you find yourself running in terror from an enourmous grizzly bear. These get increasingly easy as you progress however and soon prove little distraction. Many other animals are harmless however, from the birds singing in the trees to the snakes wiggling across the forest path in front of you. I have even stumbled across a deer grazing innocently deep in the forest.
The world itself consists mostly of forest, with towns and villages dotted throughout. Bandit and orc camps are found frequently alongside forest paths and the many caves provide great opportunities for levelling up with an abundance of enemies to fight. The graphics are great, maybe not as good as they could be considering the console's capabilities, but very good all the same. I'm playing on a HD tv so have had no problems seeing the writing on screen, something other people have reported. Overall, I think the graphics are great.
One major gripe I have with this game, and something that nearly caused me to stubbornly never play it again, is the voice acting. Perhaps americans don't notice it as much as a british person, I don't know, but there is nothing good about a VERY american accent speaking olde english/pirate lines. I still find this very irritating, especially as it seems the makers have gone to great effort with the dialogue. However, it shows how good this game is that I can see past this problem (just). One liner's like 'looks like my mother-in-law' when he sees an orc only makes this worse!
When interacting with people you have freedom to do as you wish. You can steal from peoples houses but be warned, do it out of sight as the villagers will all fear you after and if you are in a town they will chase you and kill you. If you fight back, as I did in one major town where I had quite alot to do, the city guards will then come after you and you cannot safely return to the city.
There are 2 kinds of person, people will either give you advice in response to an array of possible questions you can chose to ask or they will give you a task, usually in payment of money (well you are a mercenary) or respect within that particulary guild. If you can't resist stealing, don't worry too much if the person present is a task setter as these will quickly forgive you once you have run away and returned. Other people don't seem to forget however. I tried killing a man who asked me to kill someone else for money, thinking that I could just take the money he was offering directly. Here, realism is lacking however as after he died he disappeared (unlike anything else in this game, where the bodies remain throughout the game) and I had 'failed the task'.
When wondering round you come across enemies which you quickly realise are too advanced for you at your current level. That is what I love about this game, you are completely free to do what you want to do - if you stumble across an enemy that is too difficult you can simply wander off (or run off) and come back later when you feel you are ready. There is definately no linear pattern to this game and no pressure to do anything other than explore if you want to.
Overall, this game is well worth buying for fans of this genre. I have not yet played oblivion so I am not able to make the comparison that everyone else has made (although I will of course be purchasing this game in the near future). I can only compare it to Fable, which although is far superior game is at least a good indication as to whether you will like this game. Definately worth buying but remember that levelling up is essential (horse-riding is near impossible without levelling up a couple of times in it first) and you will have alot of fun!!
Ambitious but terrible May 20, 2008 1 out of 1 found this review helpful
The xbox 360 is crying out for an ambitious, engaging sequel to oblivion. This falls wide of the mark. The first thing that irritates you is that the crisp looking oblivion-esque graphics are PRACTICALLY NOTHING like the ones in the game.
Then once you begin (like other reviewers have said), you are dropped into the action and it is frustratingly difficult from the off. Unlike other rpgs that largely scale the baddies to your level (allowing a gradual learning curve), just try taking on a grizzly bear in the first 20 minutes or so and watch as your feeble fireball barely singes its fur before it rips you to shreds over and over again.
The other thing that frequently cracks me up is the script and the voice acting. Your main character sounds like the man who does the voiceovers for action movie trailers, a gravelly midwestern american accent. The script is pure american b-movie cheese but then they pepper it with words like 'verily' and 'foorsooth' for ye olde world realism... oh dear god...
Other reviewers claim you have to stick at it for fifteen hours before it gets good, once your character is sufficiently powerful that you have the flexibility to actual strategise a bit (rather than running around hacking at baddies with ONE attack mode, followed by them just running at you over and over again). That is possibly true, (i'm only a couple of hours in) but why would anyone want to bother grinding through 15 hours of tedium before the fun starts? If you are really that bored and want a dull, frustrating and frankly hilarious knock off of the oblivion format then be my guest. Everyone else with common sense (which obviously excludes me as i bought the wretched thing) go buy mass effect instead.
|
|
| | |