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Lost Odyssey (Xbox 360) | 
| From: Microsoft Category: Video Games
List Price: £44.99 Buy New: £27.07 You Save: £17.92 (40%)
New (15) Used (11) from £8.93
Avg. Customer Rating: 41 reviews Sales Rank: 1166
Platform: Xbox 360 Rating: Parental Guidance Media: Video Game Operating System: Xbox 360 Shipping Weight (lbs): 2.2 Dimensions (in): 7.3 x 5.4 x 0.6
MPN: DD9-00009 UPC: 882224625432 EAN: 0882224625432 ASIN: B0012IABJY
Release Date: February 29, 2008 Shipping: Eligible for Super Saver Shipping Availability: Usually dispatched within 24 hours
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| Customer Reviews: Read 36 more reviews...
Best game on the 360? (almost) without a doubt October 12, 2008 1 out of 1 found this review helpful
This game is incredible in so many different ways it's not even fair to any other game out there. All other reviews on here are nice and long and detailed, so I'll just summarise them in an ugly pros/cons table, so apologies for that.
Pros:
Unbelievable story- compelling, interesting, engaging, emotional, heart-breaking.
The BEST cinematics I have ever seen- Just like a movie.. (links in with previous point.) Delicious, Jaw-dropping graphics (especially in cut scenes) but also in the main game and fight sequences. Fighting- proper RPG turn based combat, interesting, cool and fun moves to do.
Maps/Environments- Big, different, sweet graphics and effects in each. Cities/NPCs/Town folk- Lots of NPCs and things to interact with. Shops, inns, taverns.. all there for your disposal. Chat with people to unlock "dreams" or a side quest. Length- long! Sweet..
Characters- Engaging, deep and properly explored.
Cons:
Combat- the moves take a bit too long to actually "do". After hours and hours of endless fighting, this can get a bit tedious, especially with the same effects.
Saves- "Save Points" are miles apart from each other, although you can save from the menu at some points.
Map- no access to the world/map (cities) to go from one area to another except in 1 spot of a whole environment. Annoying if you want to quickly jump back into a city.
Brilliant Game September 25, 2008 Losst Odyssey Is An Amazing Experience Over 4 Discs Although I haven't Completed All Achievements In Over 100 Hours Gameplay I Can Honestly Say If You Like Turn Based RPG'S Then Buy It Today You Will Not Be Disappointed Go On Treat Yourself And Buy Buy Buy
Long intervals before you can save September 25, 2008 1 out of 1 found this review helpful
Make no mistake,Lost Odyssey is a great game.Visually stunning,the Story line is full of imagination and the dream sequences are very profound at times.However !!!! My biggest gripe and the reason i did not give it 5 stars is because there are numerous moments within the game where there are simply no possibilies of saving your progress until you have completed a specific section.This is incredibly frustrating if you are short on time because certain sections can take up to 2 hours to complete(If you take into account,cut scenes,boss battles,dream sequences,treasure hunting etc).It drives me insane(well not quite!!)when lets say you have defeated your enemies 2or 3 times then you are defeated and have to go back to your last save point and start all over again.VERY TEDIOUS.So come on Microsoft think of poor sods like me who dont have all week to play the game !!!.
A thousand years of frustration September 13, 2008 3 out of 3 found this review helpful
I didn't like Lost Odyssey for the first couple of hours of playing. The opening is a let down (flashy acrobatics in the introductory cut-scene don't translate to the player-controlled, turn-based boss fight you're eventually dumped in), lead character Kaim is another sulky mercenary/soldier type, the environments have a colour palette consisting of brown and grey, and things start off fairly humourless (I personally can't stand po-faced RPGs).
Then I got a little further and started liking it. Some more colourful characters show up, and the game seems to develop a sense of humour. The story is at least interesting, if nothing mind-blowing ("Oh no, I've lost my memories!") The combat system is a fairly modest turn-based affair, but it's easy to get to grips with and satisfying to use - the only real unique point is holding and releasing the R-trigger with good timing to improve attack damage - a twist on the timed button presses used in the Paper Mario games. The skill-learning system is quite expansive without being overwhelming, allowing the immortal members of your team to pinch skills off the mortals over a number of battles by linking them up. The ring system is a nice addition, basically changing your attack attributes the way weapons do in most RPGs, and they can be built with the various ingredients dotted liberally around the game world. Both the skills and rings will keep you in the menu screens for a fair chunk of the game, granted - and while the freedom of the skill system is nice, it would have been nice if the option was there to automate it.
So, I went through the first 2 discs (the game's a 4-disc-er, though more as a result of all the FMV than extensive length - it can be finished in around 40 hours) on generally good terms with Lost Odyssey, with only the odd difficulty spike really souring things. But then Disc 3 comes along, and the quality of just about everything plummets. The dialogue, which had previously, I thought, been handled pretty well, gets atrocious. Jansen's 'hilarious' comments especially become extremely grating - whoever thought they could base an entire character on rapid sarcastic mutterings needs hitting with a door. Half the cut-scenes on the third disc feel rushed or unfinished, ending awkwardly and barely making any sense - likewise, the characters' expressions are also choppy in various scenes, while brilliant in others. After a few hours of this I just didn't care what was happening anymore - the game makes no attempt to disguise its megalomaniac villain, which I respect it for, but once you find out very little of interest develops in the plot. You just seem to get more characters - some of which you'll never want to use, except to steal their abilities.
Underwhelming story elements aside, the game is plagued by confusing and frustrating design. Some of the dungeons, particularly the industrial towers with several identical floors, are just too big and annoyingly lacking in points of reference. Coupled with the lack of a map that covers more than your immediate surroundings, it can make traversing some of the areas a real chore - unfortunately the game usually takes this opportunity to be stingy on save points, meaning you could be stuck for hours before you get to save, allowing you to turn your 360 off and do something else before the temptation to put it in the microwave becomes too great.
The game also suffers from erratic difficulty - occasionally a boss will pop up that simply annihilates you in a couple of turns, leaving you to either go off and 'grind' (ie fight repeatedly to improve your level) or keep trying, blasting it with everything you've got so you can kill it first. Usually you'll have to resort to the latter anyway. It's a shame, because the majority of the bosses are reasonably challenging, many with interesting quirks that need to be exploited, making it worse when one shows up that employs cheap tricks, like seriously outnumbering you or taking multiple turns.
As a last gripe, the game isn't brilliant for giving you direction outside of dungeons. A lot of the time when you reach towns you're left to wander around until you reach the point that triggers the next story event - hardly a problem exclusive to this game, but it's a pain. Directions when given vehicles to explore the world map are often frustratingly vague, too.
Lost Odyssey has moments of genuine brilliance, and is for the large part at the very least enjoyable, but the constant dips in the quality of production and abundance of design niggles prevent it from being one of the greats. The lack of a truly great story means that if your tolerance for frustration isn't very high, it's unlikely you'll want to stick with it.
RPG Perfection August 25, 2008 1 out of 1 found this review helpful
Lost Oddyssey begins in a battleground. Your unnamed hero fighting for survival. I must admit after this over dramatic opening sequence the game does slow down a bit. But like oblivion give it a few more hours and it picks up steam again. It does have a few diifiicult fights, one memorable one with some pompous soldiers, which require serious thougt, training, or luck. But in 30 hours of gameplay I've only been seriousely stuck twice. I word of advice the strategy guide for this game is very comprehensive and helps you extrct maximum enjoyment from the game, whilst not giving too much away. Good luck.
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