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Guitar Hero III - Solus (Xbox 360) | 
| From: Activision Category: Video Games
List Price: £49.99 Buy New: £30.66 You Save: £19.33 (39%)
New (14) Used (12) from £16.99
Avg. Customer Rating: 7 reviews Sales Rank: 2550
Platform: Xbox 360 Rating: Suitable for 12 years and over Media: Video Game Operating System: Xbox 360 Shipping Weight (lbs): 0.2 Dimensions (in): 7.3 x 5.4 x 0.6
EAN: 5030917049231 ASIN: B000RE217O
Release Date: November 23, 2007 Shipping: Eligible for Super Saver Shipping Availability: Usually dispatched within 24 hours
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| Editorial Reviews:
Amazon.co.uk Review
The game that killed the air guitar is back with the first in the series not to be developed by Guitar Hero creators Harmonix (they've been bought by MTV to make Rock Band). With Tony Hawk's developer Neversoft taking over the basics are nevertheless still the same as you use the series' signature guitar shaped controller to play along to a greatest hits line-up of rock classics. The new wireless controllers for this version are based on a Gibson Les Paul (or a Kramer for the PS2 version) and even have customisable faceplates and a removable neck for easy storage. The gameplay seems simple enough at first, as a cursor highlights which of the five fret buttons to press at one time. All you have to do then is press the right one and strum along on the flipper. Which of course sounds incredibly easy, until you're trying to keep up with Rock you like a Hurricane as the virtual crowd bays for your blood. New for this sequel is an extra multiplayer mode called Battle where you play against another player and try to put him off with special attacks like breaking their strings or overloading their amp. Naturally the graphics are all new, including new characters (plus Slash as an end of level boss) and venues but the most important feature is simply the soundtrack. Over 70 songs are featured, half of them originals, with everyone from Queens of the Stone Age to Smashing Pumpkins to Metallica and Slayer. In short: the game rocks. Harrison Dent
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| Customer Reviews: Read 2 more reviews...
good songs November 15, 2008 the best songs have got to be those by slipknot - before i forget and disturbed - stricken (i'm a metalhead you see). Also through fire and the flames is excellent.
Why does it need level boss? February 2, 2008 0 out of 6 found this review helpful
I've played many games over the years And this is the only game I wish that had never been made.
Every time you come up to a fuitar battle with the level bosses you can not beat them and you get stuck.
So who need the level boss any way.
But all togather this is a great game.
Guitar Hero III: Activision Rocks the Franchise? December 17, 2007 6 out of 9 found this review helpful
Guitar Hero' is a not just a game. It's as much a toy and a tool for learning as it is something you grind through on your console. The pack-in accessory which the Solous edition excludes - a wireless guitar for the 360 and a wired controller on the Playstation platforms - stands shoulder to shoulder with the giant that is the Nintendo Wii. The functional simplicity of that system's motion-oriented control is beguiling, and the fret buttons and strum bar that adorn the slightly undersized but utterly capable Gibson-branded guitar are equally seductive. Whatever the pros and cons of each game, 'Guitar Hero III' ships with what is a better overall guitar than the alternative offered by its only real competitor, 'Rock Band'. Although we'll have to wait until early 08 for the other entry in this new wave of rhythm games, the buttons and bars that will lift you to rock stardom are solid, responsive and rewarding; they work and feel better than those in the 'Rock Band' box.
A solitary paragraph in and we've already arrived at the hot topic that's engulfed the hype behind 'Guitar Hero III: Legends of Rock'. So much has been made of the apparent rivalry between it and its rival, 'Rock Band', that any critique of either title would be remiss to discuss one without reference to the other. Long story short, the 'Guitar Hero' franchise was pioneered by an indie company called Harmonix, and when the series achieved such unprecedented success, media behemoth MTV swooped in like a bird of prey upon some particular juicy roadkill and bought the developer. They did not, however, buy the franchise, and so Activision installed another studio to take the reins. With 'Guitar Hero Encore: Rocks The 80s', they proved their mettle - albeit with a less appealing set-list - and when news of the third game proper hit right around the time that the newly aligned Harmonix/MTV announced 'Rock Band', predictable rumours of some Pepsi vs. Cola rivalry began the usual rounds. Even now they persist, the latest addition to the Guitargate black book being attempts by both developers to block their respective peripherals' cross-functionality and spin their decisions accordingly.
However questionable the behaviour of either company has been, the fact is that the product they've delivered is what will count to the average consumer, and 'Guitar Hero III' is the best and most consistent entry in the series to date. Activision's new developers have delivered an almost seamless experience that excites from your first play through on Easy right until you've enough mastery of the Expert difficulty to try your hand at Slayer's 'Raining Blood' or the blistering Dragonforce bonus track. From the excellent new guitars to the minor improvements in the way your stats are displayed as you rock out; and from the graphical enhancements to the action onscreen to the far larger selection of master tracks as opposed to the covers that sadly overcame the instalments developed by Harmonix; nearly every aspect of the game as it was has been bumped up in quality - even the note tracks that scroll past as you play seem to better represent the music you hear, providing the player with a sense of achievement that is unsurpassed in the genre, and infinitely more empowering than a few gamerscore. But to say there's been an improvement in the quality of the game isn't to admit some failing in terms of the quantity offered by 'Guitar Hero III': you'll play through eight set-lists of five or six songs apiece as your star rises in career mode, unlock twenty-some bonus tracks with your in-game earnings and stumble across several more as you explore the fantastic co-op play, online or off (if you happen to have another compatible guitar lying around) - not to mention the competitively priced downloadable content bundles, which already include several songs by the Foo Fighters and Guns 'N Roses supergroup Velvet Revolver. The game and the guitar are, ultimately, an exemplary package; in terms of value for money, it's going to be very difficult for Activision or MTV/Harmonix to beat.
But. And you knew there had to be one - this is a four-star review, after all, and there are several issues with the game that bear mentioning. A minor quibble is that the few women amongst the selectable guitarists have all been sexualised to an almost explicit degree. But battle mode toplines the bill of problems: a method of play which, both in the single player career and via Xbox LIVE or PSN, pits the player against an opponent whose objective it is to collect power-downs which are then used to attack you. On the easier difficulty settings this mode's primary failing is that, well, it's dull. Players with any level of proficiency at rocking out with their toy guitars will complete the selected songs with little trouble, and matches are inevitably decided by a petty sudden death replay. It works, but at best it's uninspiring. Unfortunately, if you're playing on a harder difficulty, battle mode is something of a game-breaker; one pickup and you or your opponent will end the game - most of the time there's just no way to recover from a broken string or a whammy bar attack. And when finishing the career mode requires that you suffer through several of these games in the form of boss battles against badly motion-captured versions of Tom Morello or Slash, this is a significant enough flaw to impair your enjoyment of the game.
All in, however, 'Guitar Hero III: Legends of Rock' is well worth your time, your money and your effort. The unparalleled breadth and depth of its selection of music, classic rock and modern metal alike, alongside an execution of the rhythm game mechanics that is at least the equal of pioneering developer Harmonix make this a must-buy for anyone with even a passing whim to rock out on their nights off like the great metal gods. The price is right, and the experience? Priceless.
Guitar Hero 3 best yet? November 3, 2007 2 out of 3 found this review helpful
I have downloaded and played the demo and I have to say it doesnt disappoint. Yes its more of the same but there are huge improvements in graphics and the songs seem a little more challenging.
Best of all, note that many (70%) of the songs are actually by the artist rather than "as made famous by" of the previous guitar hero games. That has to be a good thing!
A unique and satisfying way to enjoy music.
Question October 27, 2007 0 out of 11 found this review helpful
Can somebody tell me whether this is the pal version for the European 360 or if its ntfs for united states? please email me the answer to nick.lee12@tiscali.co.uk
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