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Valkyrie Profile 2: Silmeria (PS2)

Valkyrie Profile 2: Silmeria (PS2)


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From: Square Enix
Category: Video Games

List Price: £29.99
Buy New: £14.16
You Save: £15.83 (53%)



New (17) Used (11) from £7.69

Avg. Customer Rating: 4.0 out of 5 stars 13 reviews
Sales Rank: 2934

Platform: Playstation2
Rating: Suitable for 15 years and over
Media: Video Game
Operating System: Windows
Shipping Weight (lbs): 0.4
Dimensions (in): 7.4 x 5.4 x 0.6

EAN: 5060121821835
ASIN: B000TQRO0O

Release Date: September 7, 2007
Shipping: Eligible for Super Saver Shipping
Availability: Usually dispatched within 24 hours

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  • Valkyrie Profile 2: Silmeria Official Strategy Guide
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  • Odin Sphere (PS2)

Customer Reviews:   Read 8 more reviews...

4 out of 5 stars A beautiful game   September 27, 2008
The first thing to say about this game is that it's NOT an immersive open-ended rpg that offers you detailed character development and fully customisable equipment. Instead, this game is an immersive, fairly linear rpg with a huge array of different characters with different strengths and weaknesses, but extremely limited customising options.

The plot of the game is linear, running almost like a movie with all the interspersed cut-scenes. The moving from side to side as the main form of movement for me wasn't a problem at all, and the backgrounds are mostly beautiful. The battles are novel, with a combination of real-time and turn-based fighting, which allows a more tactical battle than many other rpgs (although with some opponents, it is very much a turn-based battle). The enemies I think suffer from repetition (more difficult enemies are the classic easier enemies with different colours and stats), but the rest of the game is enjoyable, and the avoidance of enemies using photons is a great touch (no random battles or unavoidable pointless encounters). The music is good, mostly string pieces that set the mood well.

Overall, a very good game, but not for people looking for an open-ended game - you pretty much have to follow the story as it progresses. The lack of an easily available strategy guide may also be a problem.



4 out of 5 stars Something a bit different   August 22, 2008
 2 out of 2 found this review helpful

There's certainly a lot to do in Valkyrie Profile 2. Although the meat of the gameplay is kept to quite a strict path (and not a very long one at that), the level of depth and customization is immense. It's quite a challenging game simply because there is so much to take in. But if you are the type who loves menus, equipment and stats, then you're going to go cross-eyed with excitment at this game, and I recommend you take the plunge immediately.

The story of VP2 is a little obscure. A young princess called Alicia seems to hold the personality of a Valkyrie goddess inside her body, one who is guiding her towards a destiny that will save/change/destroy the world (I forget which). The princess meets up with a few team-mates and together they explore the world, venturing into many dungeons in search of mystical treasure and sacred items which are required to defeat some all powerful evil, etc etc. Enough of that, although as plots go, the story is quite basic although the amount of characters you have to meet and get to grips with can be quite bewildering.

Anyway, lets get the basics out on the table. Firstly - be prepared for the rather unusual step this game has taken of making everything SIDE -SCROLLING! Yes that's right, in nearly every part of gameplay exploration, its strictly left-to-right action against a scrolling backdrop, with jumps and leaps across gaps or up and down the terrain. You know, the type of thing you would have done on a SNES or Megadrive 1o years ago? Of course the graphics look absolutely gorgeous but it's still quite a shock when you first try and make your character (Alicia) move about. So that will take some getting used to. But, despite the lack of 3 dimensional screen depth, the game has instead made it's other apects far more full of depth to make up for it. And once you are used to it, you'll soon forget that as a drawback anyway. But it's still very odd to see Alicia running through a town in constant left to right motion as the streets and houses peel past her.
Anyway, let's talk about the battles, because that's what we need to know. I like to explain the combat in all RPGs I review because for me it's often make-or-break in a game if the fighting is done well. And here it pretty much is. Fighting is done anytime you bump into an enemy on screen. You can run into them, or let them run into you...side-scrolling, of course! If you want to avoid one you have to make a well timed jump over it, or run back in the other direction. You can also slash at it to ensure you get the first move, but whatever happens, as soon as you touch it, the screen goes WOOSH (as they do) and you are in battle mode. The slash to get the first go reminded me a bit of Breath of Fire - Dragon Quarter, if that helps (but thats the only similarity).
Once you are on the battlefield, things change drastically. The arena is in full 3D (hooray!) with slopes and obstacles and everything! Enemies are dotted around semi-randomly, and you need to knock 'em out to survive. Now here are the main facts about fighting:
Fighting is real time. Characters have a button each - you get four to a team max, so each of the right hand side controller buttons is assigned to a team mate. Characters have up to three attacks, so what you do is rush up close to an enemy, and start pressing the buttons. Once you start, you can go mad, as each press makes a character attack with their own special moves and they might have up to three goes each...or as many as you can get in before you run out of attack bar. The attack bar starts at a maximum of 100 and runs out as each attack is carried out, and it takes around 10-30 points to do an attack, depending on its power. Points are re-gained for clever chaining, critical blows and bits of enemies breaking off. Once the whole bar is empty, it's kind of the "end of your turn" and you have to run around to build the bar back up again. You can only attack with sufficient attack points, and so attacking is always best when the bar is at full 100 points, because if you chain attacks well enough you can gain a special "limit break" move called a Soul Crush (great name!) which does mega damage. The enemy will attack you too of course...usually when you have zero attack bar left of course. But being hit also makes it go back up again so a nice balance is kept.

Now you could go through the whole game just doing that, but there is A LOT more to it than just that. Fighting can give you more rewards than just experience points and money if you are skillful. By attacking certain enemy body parts (how you aim is quite difficult to work out, but certain attacks seem to point at various levels, and you can also run around to the back or side of an enemy), you can break them off, and this gives two important bonuses - special item drops that can be traded to make rare equipment, and extra points in the form of crystals that can be spent later on in the complicated "Sealstone" system (more on that later).

Now to make these fights easier there is a HUGE array of equipment available in the game. Some can just be bought in shops, some can only be found, and some can only be made as a trade for rare found (or battle-drop) items. Each piece of weaponry, equipment, armour or clothing will affect your stats, strength, resistance and HP totals, and wearing certain combinations allows your characters to learn skills, which are only learned if the combination is kept in place for a fixed amount of battles (a bit like in Final Fantasy IX). After the skill is learned, you can swap all the accessories around and learn the next lot of skills...phew! There's all sorts of things like this, so menu navigation can get very time consuming. There's an absurd amount of customization, and because everything can potentially be traded to make something else, you will never sell anthing just for cash so your inventory will very quickly spiral out of control. As I said, this game is going to be heaven for stat-geeks but it can be quite a chore if that aspect's not particularly interesting for you. I just about managed it, despite the actual menu screens being very hard to navigate - check the screen closely to see where all the options are because several sub screens are within other sub screens and you do need to know them all to get the full benefit of all the stuff you are accumulating.

Anyway all that takes some getting used to and there's really no easy way to undertand it right away so you will just have to be patient if you want to play this game to the maximum.

So, now back to the dungeons, and the designers have put in several fiendish puzzles, a lot of which revolve around jumping. Alicia can fire "photons" which immobilize enemies. These can then be jumped on or pushed around, or switched places with. In such ways, Alicia can do very complicated jumps and mid air warps to hard-to reach places, which is of course where treasure chests often are. This photon warping/jumping can be teeth-grittingly hard and you may not have the patience to reach every secret place in the dungeons, but most of the time it's fun. The other thing about the dungeons is Sealstones. Put simply, all the main dungeons contain one or more Sealstones in them. They have either a positive or negative effect, and it's up to you to get the good ones and leave the bad ones alone. Let me try and put this simply...somewhere in a tough dungeon there may be a Sealstone that grants the holder double attack power. While you are not carrying it, all the enemies are attacking you with double power. Now, you may find another Sealstone early on in the dungeon that cuts the holders defence in half. Carrying it gives you a big negative effect in battles, but you need survive the dungeon with this impediment long enough to seek it out the good one, grab it and replace it with the bad one and turn the tables on the enemy, so that by the time you reach the boss, all the favourable effects are held by your party and all the bad ones are affecting the enemies. Sometimes a well planned set of Sealstones is the only way to beat a boss. Are you starting to see how much you have to do in this game yet? There's more...any Sealstone can be bought and owned permanently, so you can use the ones you like a lot in later dungeons, but they can only be bought with the special crystals that you get awarded after battles, and these crystals take a LOT of skill to earn. Phew!

Well that's a taster for you. There's loads to do, so chances are you could be wrapped up in this for weeks. I don't really have any big gripes except for the character system which rather cruelly takes characters out of the game and brings in new ones at most unexpected times, so you could level up your favourites only to lose them all of a sudden due to the plot. And there are a lot of them...for a game that lets you use a team of just four to fight with, there are an absurd amount of temporary characters to choose from...it's very hard to stick with a winning combination. Especially towards the end when new characters come at you thick and fast...!

Everything else is standard RPG fare. Lots of plot twists. Lots of mean status effects in battle. Side quests in the shape of optional dungeons that only appear after talking to the right people - actually you really need to do these as they have vital rewards that make the main game much easier, so make sure not to miss any.

I really liked this game. I spent a lot of time on it, and even though I got frustrated trying to do double and triple jumps onto secret platforms for treasure, or repeat fighting enemies in the hope of breaking the right body part for a rare item drop, I still had fun. Recommended, and even if you don't know what a Valkyrie is or what "Nibelung Valesti!" means, you will still find this one addictive and rewarding.



4 out of 5 stars Great game. Be patient.   August 5, 2008
 1 out of 1 found this review helpful

First of all, be patient. The game gradually gets better. The storyline is strange but it is a very beautiful game. You might want to play Lenneth first to understand some of the story in Silmeria.

The battle system and the puzzle are all about the angle and observation. Therefore, you really need to think about the strategy to play this game successfully.

Some of the reviews talking about the battle system are boring and no changes during the course of the game to the end. I don't know why you say that but I think you are probably not a big fan in combos and mashing the buttons to win the battles. I truly think you will struggle against some of the end game bosses. Otherwise, you have your characters to boost up that you don't need any set ups. I have released 10 of my Enjarias and yeah I am pretty strong now but one mistake in planning, I still get game over (Dragon Rib is really a frustrating accessory sometimes).

Try understanding the moves of your characters, combo them up and learn you way to the end. I had lots of fun in exploring the combos. Be patient, wait until you have Freya in your team. She is the sexiest character in the RPG history.



1 out of 5 stars Last Generation   June 26, 2008
 1 out of 7 found this review helpful

Avoid this if you hate side scrolling boredom.I bought this after reading some of the other reviews here and i'm sorry but i could n't agree with most of the reviews more.It's boring side scrolling last generation nonesense of the worst kind.Not enough going on for my liking,nothing new here.My advice avoid at all cost.


3 out of 5 stars Silmeria Vs Lenneth - Lenneth Wins by KO!   April 28, 2008
 3 out of 5 found this review helpful

I'll split this review into 3 brief parts to appeal to the 3 very different markets for an RPG game. If you are a die-hard RPG fan who's played Valkyrie Profile: Lenneth, the Digital Devil Saga Series, every Final Fantasy and just about anything else promising a hit of RPG goodness, read section 1, if you've played Final Fantasy 7 - 10 and thought 9 was rubbish, read section 2, if you've never played an RPG game before read section 3!

1. Personally when i hear a sequel to a game is moving from a turn based fixed point battle system (Lenneth, FFVII) to a free roaming active battle system (FFXII) i begin to worry. Whilst i understand the attraction of a free-flowing battle experience, which should add realism to the genre, it's notoriously difficult to get this right and retain the charm of an RPG. Silmeria falls down massively on this. As other reviewers have pointed out it's more a matter of button mashing, i'm not even convinced the battle technology works as it's supposed to. The beauty of Lenneth was that you could chain combos of attacks easily, but had to master a balance between damage, number of hits for special attacks etc. In Silmeria it's a far more random and unpredictable affair. The graphics are lush indeed for PS2, who cares about side-scrolling pseudo 3d when it looks this good? Overall it's a slightly more tasteless affair than its predecessor, the storyline isn't engaging, but i didn't think Lenneth was either! 3/5

2. You will probably hate this game. It is not anything like Final Fantasy VII, it's not even much like Valkyrie Profile: Lenneth! If you're searching for another Final Fantasy on PS2 i suggest you play 9 again and stick with it this time! No seriously though, avoid if you're thinking the Square Enix logo has anything to do with it. Rewards are few and far between in this game compared to a Final Fantasy, when you do get them they're not particularly game changing either. 2/5

3. Make no mistake, if you're looking for an entry into the world of RPG you wouldn't go far wrong with this game. Immerse yourself in beautiful worlds, get quickly into real-time battles that are reminiscent of a hack and slash adventure title, and upgrade weapons and armour in shops as you'd expect. The pace of the game is certainly faster than a Final Fantasy title, i introduced my girlfriend to Final Fantasy VII recently and she was bored in an hour... despite loving the game i could see why... if you like your quick hits of gaming pleasure, but want to better yourself slightly and try something with a bit more challenge for the old grey matter, then Valkyrie Profile 2: Silmeria is the title for you. 4/5


 

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