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Final Fantasy XII (PS2) | 
| From: Square Enix Category: Video Games
List Price: £14.99 Buy New: £9.99 You Save: £5.00 (33%)
New (21) Used (8) from £2.93
Avg. Customer Rating: 6 reviews Sales Rank: 2045
Platform: Playstation2 Media: Video Game Shipping Weight (lbs): 0.3 Dimensions (in): 7.4 x 5.4 x 0.6
EAN: 5060121820968 ASIN: B000WH39X6
Release Date: October 12, 2007 Shipping: Eligible for Super Saver Shipping Availability: Usually dispatched within 24 hours
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| Customer Reviews: Read 1 more reviews...
Fantastic value and Fran too! November 21, 2008 I have been genuinely surprised at some of the pretty negative reviews that Final Fantasy XII has garnered.I think it is one of the best in the series and the fact that it is now available on Platinum makes it outstanding value.
You will spend many,many hours playing this game and although some of the battles do get tedious,this has ALWAYS been the case with a Final Fantasy game.There is something of a different look to this and it reminded me of a superb Square game from years ago 'Vagrant Story'.
On the whole I found the characters to be engaging and this effort features one of my newly added favourites,the fantastic Fran.I pretty much used her as a playable character as soon as I could and she is one of the few that could slip into the world of FFVII.Now that is a compliment believe me.
As usual there are several side quests that aren't essential to finishing the game but which most of us will try anyhow.One monster with 1,000,000 health points took me an absolute age to defeat.This isn't as good as FFVII(what is?) but it is an excellent addition to the series and a truly fantastic bargain.It fully deserves five stars.
A Late Review. Sorry October 30, 2008 Final Fantasy XII is something I have been working through recently due to the current economic crisis. I heard some major changes were made to this game and so differs a lot to its predecessors.
Anticipating the horror of a new combat system in the manual, I actually was amazed at how efficient and engaging it is. The gambit system is a useful tool for those who are too lazy to issue your other characters an attack or defensive strategy. It makes the game very efficient during battles but I should point out the game still revolves loosely round a turn based system.
The GF's, those who can turn the tide of battle with a single summoning returns. They are known as Espers in this game and they are very hard to get hold of. They now roam around with their summoner fighting enemies like one of the characters and usually execute their finishing moves in a cut scene, classic Final Fantasy style.
There is little variation in the game, not many sub plots and sub games which is disappointing. It is needed because the structure of the main plot is very repetitive. One gets something to do, one travels through the desert and fights baddies, one goes through a ruin/dungeon to retrieve something fighting baddies along the way and the cycle goes on. What ever happened to those addictive sub games? The card game in FFVIII was classic.
So was the world roaming in the spaceship, the Ragnarok. Is there really no freedom? Actually there is in the towns. Good graphics help make these beautifully articulated places that are very memorable and you can almost believe in them. Sometimes it feels like you are on vacation. Very exotic places and an enjoyable experience roaming round the towns. When you are outside the towns its just desert or glacier, no suburbia or farmland! How do the people survive and where do they live? :D
I do agree with some others who reviewed this game stating that the characters were not very interesting. I think that would partially have to do with the English voice overs. They don't appear enthusiastic or emotional enough for instance when you expect them to be in order to help you engage with the plot. The plot is very political, subliminally sending out messages to those young gamers and well timed considering the political situation between the West and the Middle East. Although I am not sure that was intended :D
Good job for changing the combat system. If it was the same as all the other FF games I would not have continued playing. An addictive chill-out sub game would have been nice though.
AWFUL! August 18, 2008 2 out of 6 found this review helpful
I waited almost 3 years for this, and I pre ordered it. When Squaresoft merged with Enix, and because SquareEnix. I think they lost the plot. The main Composer left, who had done all the score to all the games.
In Final Fantasy 7 8 9, there was a very strong bond between the characters, even in 10 there was a bond.
In this game, there is non. The characters, they are just there for the sake of it. No real story line in the characters apart from a little in Balthear.
To me this game is so repetitive, boring, You wander around endlessly to find where you have to go. the grafix aren't as good as in Final Fantasy X and even in the older games like FF7 FF8. There are no Summoning of GFs, Aions exc. Just Limit breaks.
I am a hard core Final Fantasy, so please don't slam me for what I have put in this review, as this is my Honest opinion.
I own all the games from 1 and to the last one, which was Crisis Core.
I just hope Final Fantasy 13 which is due for release next April 2009, is gonna live up to expectations, and have an in depth story line as well as characters.
A New Low for Square August 5, 2008 2 out of 8 found this review helpful
If the horrific voice acting or the fact that the characters seem to say "You wait here, I'll take care of these!" about seven hundred times in the first half hour doesn't immediately ruin XII for you, the pathetic attempt at decent character design will. The only character that actually looks good is called Panello, and putting aside "Panello" sounds like a pet name for somebody's meat & two veg' it's hard to shake the feeling her design was ripped straight from Last Exile.
At first the main character seems fairly likeable, until you're switched with his teenage crotch weasel of a brother, that is. This character is actually designed to get on your nerves and makes you wonder what on earth happened to targetting an age group of over 15 and as a result XII feels more like a Tolkein adaptatation of Hey Arnold than a serious epic.
I wouldn't wish Final Fantasy XII on any of my enemies and I'd be wholely surprised if XIII turns out to be anything but another laughable Angst-fest dressed up in silly armour.
(Oh and, if you weren't bored 32 seconds into the extremely longwinded CG intro then you must be some kind of android built to withstand extreme tedium levels. Check yourself for hidden circuit panels, your parents may have some explaining to do.)
Too repetative, and at times just boring. June 25, 2008 1 out of 1 found this review helpful
I enjoyed this game at first, but I soon realised I was doing the same thing over and over. The story in this game seems quite good, if a bit odd. Sometimes a character will come out off no where with no explaination.
I really enjoy the new battle system. It's bassically just like it always was with the massive difference of it being in real time. This means you can hold down the "Fleeing" button as soon as you see an enemy you don't won't to fight, and avoid him without any hasle. There are new things like Lisences, Gambits, and monster hunts. They're fun but the main gameplay never changes and I feel like I've wasted my money.
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