|
| 
| From: Kalypso Media Category: Video Games
List Price: £29.99 Buy New: £17.61 You Save: £12.38 (41%)
New (7) Used (1) from £15.00
Avg. Customer Rating: 16 reviews Sales Rank: 498
Platforms: Windows Vista, Windows Xp Rating: To Be Announced Media: DVD-ROM Operating System: Windows Vista Shipping Weight (lbs): 0.6 Dimensions (in): 7.4 x 5.5 x 0.9
EAN: 4260089411500 ASIN: B00195P6J0
Release Date: June 20, 2008 Shipping: Eligible for Super Saver Shipping Availability: Usually dispatched within 24 hours
|
| Customer Reviews:
Good idea, but no fun to play August 16, 2008 0 out of 4 found this review helpful
There really isn't much strategic content to this game.
Battles are entirely automatic -- ships position, target, and fire automatically. They are too long to be interesting but too short to adequately re-deploy troops to reinforce. In most cases, the weaker force simply withdraws from the field.
Research and investment are very straightforward. In no case do they change the game dynamics (analogous to siege equipment or cavalry units). Instead, they simply augment existing capabilities to a large extent.
I agree with another poster that Homeworld was much better.
its no homeworld 2.. August 2, 2008 0 out of 1 found this review helpful
First impressions of this are that it has an interesting mix of ideas. ships gain levels like hero units in other games making them more powerful etc which adds a different element to the game play. The game does many things at the same time.
The "responses" from units feel "tacky" and almost has a feel that this games target audience is people under the age of 20.
The games graphics are not bad. Theyre not cutting edge which you would expect from a game these days, but overall theyre not bad. Im running mine on max settings for everything and 2560 X 1600 res on a 30 inch monitor and I must say I have seen older games which look better visually. The main dissapointment I am getting is just seeing a gauss cannon station that fires with zero recoil or "firing" animation bar a muzzel flash. When you take into consideration all the other stuff this game is attempting to do though I think you can look over that - but personally it doesnt give the feel of the large battles that I had gotten from homeworld 2 where individual cannons on the larger ships tracked targets and each barrel had its own recoil / missiles had launch animation.
The tutorial is good enough to get players into the game right away and the number of factions is also good as it all adds depth.
Overall I think its a decent game but could have done with more attention to detail but then I dont think we will get another homeworld 2 any time soon.
A good game, not what I thought tho July 27, 2008 1 out of 3 found this review helpful
A good solid game, I'll admit to not playing it fully but thats the reason why I only gave three stars. The single player game (for which I bought it for) plays just like a multiplayer game with A.I simply taking a player slots, theres no story line driving the game and feels very much like a gank-fest.
Single player game starts off with you choosing a map and building up your empire/ships quick as possible with random scripts jumping in giving you tasks as you go.
Don't get me wrong, this is a damn good game... Multiplayer. Just a bit shallow (if you merged counter strike in space with civ 4).
Breaking the ice of a sub-genre July 10, 2008 2 out of 2 found this review helpful
Sure this game has depth with scenarios consisting well over 100 systems, It would take you weeks, many mugs of coffee and a hermit-like lifestyle if you wish to play till the end. Single player is good but nothing mind-blowing, the AI can be difficult but also boring and dormant. Multiplayer is where its at but because of the depth of this game small scenarios work best. You're looking at 2hrs+ for a game that has ~16 systems.
Tech tree's are interesting and well structured and its up to you whether you want to build up military force or economics first, or do both like me sometimes.
Visually its great for a RTS (4x) style game with good accompanying sounds. The only other thing I could compare it too visually is Empire at War or Homeworld. Though the scale of this game is "epic" the units and structures are somewhat rather small and don't feel like the vessel they are. Take the Capitol ships for example, if only they were like those from X3:Reunion, that would rock.
I took a gamble buying this game as its something of a new genre (sub-genre?) having not played anything like this before. This game has so much potential its screaming out for further development. Luckily the devs are releasing a new patch sometime this month, par on expansion-like size so they say which will be interesting. If in doubt stick it out otherwise buy it! :)
Solid Game July 8, 2008 2 out of 2 found this review helpful
I was a big fan of Warcraft II back in the days. A game that follows a simple format. Mine stuff, have a home base, build defence or attack units, battle over finite area, win or loose.
Sins is a straight forward game that does what it is trying to do without making any mistakes, that's rare enough by itself. I actually am by choice more of a turn based purest (this game is not turn based, its real time) but when the mood strikes me I fire up this old girl and have a blast.
The graphics are pretty, the interface (a lot of games go wrong here) is excellent, and the game enjoyable for the 2-6 hours each one lasts. If you fancy a game of this type you can't go wrong with this one.
|
|
| | |