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| From: Nintendo Category: Video Games
List Price: £19.99 Buy New: £14.99 You Save: £5.00 (25%)
New (14) Used (3) from £13.99
Avg. Customer Rating: 45 reviews Sales Rank: 11
Platform: Nintendo Ds Rating: Universal, particularly children ESRB: Everyone Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 3 - 18 years Operating System: Nintendo DS Shipping Weight (lbs): 0.2 Dimensions (in): 0 x 0 x 0
MPN: NTRPANME UPC: 045496739010 EAN: 0045496739010 ASIN: B000QUYHIK
Release Date: June 28, 2007 Shipping: Eligible for Super Saver Shipping Availability: Usually dispatched within 24 hours
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| Customer Reviews:
Interesting but January 14, 2008 13 out of 15 found this review helpful
Most of these comments also apply to the original Brain Training. Although a clever concept there are some logic problems with the good doctors assumptions. The insistance that speed is the most important element ignors the fact that anyone with a mobility broblem can not get a high score. The character recognition is poor, better with numbers than letters. The voice recognition just does not work, I have yet to find anyone with a Japanese / American accent to try it and see if this helps. There is however one inexcusable bug almost a milenium bug in that it is unable to in one of the "games" to cope with the change from 2007 to 2008. Will probably have thrown it away by 2009 so will not check if that year change works. I would also like to turn off the pseudo scientific talk that means nothing and wastes time.
You're brain needs a work out too, you know... January 11, 2008 9 out of 10 found this review helpful
There is an absolute brilliance in a series of games that encourage you to use your brain, I maintain my belief that this game is deserving of an award of some nature. As the second instalment of the popular game it has a lot to live up to and I am glad to say that the games are as addictive as those in the first, if not more so. As in the first game the objective is to lower your brain age to that of 20, which the game states is the best you can get. Some might say that it is frustrating that the game cannot produce an IQ reading or anything of any particular meaning, however I think that the real point of the game is that it doesn't want to seem like it is making you work. If you can make using your brain fun, then you will do it frequently and you will enjoy doing it. Schoolteachers could learn a lot from this game. I already firmly believe that since having made Brain Training part of my daily routine, like brushing my teeth, there has been a noticeable improvement in my memory and concentration as well as my mathematical skills. What a wonderful thing to admit as well.
great fun but ... January 8, 2008 5 out of 5 found this review helpful
... once again the program doesn't always recognise the verbal answers.
It has the sudoku puzzles like the previous one.
This one contains more difficult puzzles - maths where the numbers disappear before you can do the sum and (my favourite so far) music recital, as well as the very useful change calulator.
I think I like this one better than the first.
With Regards to the recognition of the word 'Scissors' January 6, 2008 15 out of 16 found this review helpful
I bought this game a few days ago and have found it very very addictive, even our 14 yr old son, who said he didn't want the game, is playing it daily and says it's one of the best games he's got! Before I bought the game I read some reviews on Amason where people are having problems with the DS recoginizing the word 'Scissors'. Firstly, the instruction book says that it helps if people are not too close to the DS when speaking, and that women and children should speak in a slightly deeper voice, this is because the game recognizes mens voices better. But if there is still a problem recognizing the word 'Scissors' i'm sure this will solve the problem:- We have found that if we say the word 'Scissors' as though we have a lisp (ie. thithers or even fiffers) the word is always recognized. We found this out quite by accident when our son, who does suffer with a lisp, was having no problems at all. We tried it ourselves and it works!! Last of all I would recommend this game to anyone, young or old, who wants to have lots of fun exercising their tired brains and keeping them in good working order. I hope this is of help.
If you've a brain: AVOID January 4, 2008 8 out of 31 found this review helpful
According to the box cover, there are "more than 10 million users worldwide!" of More Brain Training. Yes; well. . . If those stats are as reliable as the program, then they're best taken with a huge pinch of salt.
Because this thing simply doesn't work. The concept's OK but the execution? Not a chance.
Hand writing recognition is far inferior to, for example, the Nintendo DS 'Word Power' game. Speech recognition is erratic. And, most serious of all, there's a significant software fault (at least, in the brand new MBT which I have) which renders all user efforts, pointless.
The error occurs in "brain age" checking, where if the user opts for non-vocal assessment, 'Dr Kawashima' (who he?) comes up with three "test modes" which have to be worked through on the touch screen.
So far, so good. Test mode 1 is serial subtraction, test mode 2 is high number identification, and test mode 3, serial addition. Test modes 1 and 2 function correctly: they run for a few minutes (obviously, this depends on the speed of the user) but test mode 3 goes on and on and on and on and on and on. . .
Locked into a permanent loop, the "assessment" keeps throwing up numbers to add to preceding totals until in excess of 100 is reached, at which point the software fails to recognise a triple-digit total and hangs with a large question mark showing.
There is no escape or exit mechanism. The only available button is "Try Again". And all that achieves is for the software to throw up a new number, then another number to add to it, and so on, and so on, and so on, until a triple digit total is reached, at which point everything hangs again because the total cannot be recognised.
Users can, of course, press "Try Again". But doing so invites only an unending repetition of all that has gone before. And because there is no exit facility at all -- an appalling omission in any software, and especially inexcusable in something like this -- the only option left is to shut down the console. . .
Which means the "brain age" assessment is not complete and so all the time and effort expended up to that point has been a complete waste.
On re-start, it is the case that, very often, though by no means every time, the "brain age asessment" modes substitute a numerics and symbols recognition test in place of the flawed infinite serial addition test.
In which case, all three modes run correctly and a "brain age" result is yielded.
Of course, there's no scientific basis whatsoever for any of this: "brain age" is a daft concept and not to be taken seriously anyway. Mental stimulation, however, does have credibility, and so if 'Dr Kawashima's' offering is approached in that light, then it's possible some value may be derived.
But as the selling point of this software is: "HOW OLD IS YOUR BRAIN?", then its consistent failure to manage its so-called assessments militates so seriously against buying it that any prospective user with a functioning brain cell would be well advised not to bother.
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