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| From: Rising Star Category: Video Games
List Price: £39.99 Buy New: £14.41 You Save: £25.58 (64%)
New (22) Used (8) from £13.49
Avg. Customer Rating: 30 reviews Sales Rank: 536
Platform: Nintendo Wii Rating: Parental Guidance Media: Video Game Operating System: Nintendo Wii Shipping Weight (lbs): 0.2 Dimensions (in): 7.3 x 5.4 x 0.6
MPN: RVL P RNHP EAN: 5060102950578 ASIN: B000YSCA3I
Release Date: October 3, 2007 Shipping: Eligible for Super Saver Shipping Availability: Usually dispatched within 24 hours
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| Customer Reviews:
dont belive the hype June 3, 2008 1 out of 4 found this review helpful
I have been a subscriber to the offical nintendo magazine for a while now but mainly play PC titles. so arfter reading sevral excilent reviews of the game in my rusted mag, i wnet and brought it as an atempt to get back into my WII. unforchantly this game really did not do it for me. my biggest anoyance was that the driving IS POINTLESS. only one driveable vecile and you CANT CRASH INTO OTHER CARS (you just get pushed around them) now because it is nessasery to drive basicly everywhere this really iritated me. secondly as with most wii games coming out there is un-need use of the wiis motion sensors. so i really dont see the need in shaking a tree for coconuts. but the sensors could have been used really well if used to properly weil the sword but allas all the movements do is change your stance from low to high.
in the end i am very disapointed in this game arfer the amount of hype i have herd. if it were not for super smashbros brawl coming out soon i would have sold me Wii.
Nothing special May 14, 2008 1 out of 2 found this review helpful
Comes across like a pretentious film that thinks it's a lot cleverer and more cutting edge than it actually is. Combat is ok, but gets very repetitive, the city you explore is pretty dull and the jobs you have to do aren't much fun. The storyline and dialogue is pretty juvenile and doesn't make you interested in the characters or plot, and the whole thing just isn't that exciting, just endless hacking and slashing of hundreds of carbon-copy baddies till you reach the end boss - gameplaywise not much more evolved than a game like Fighting Force on the PS1 (though to be honest the combat on that was possibly slightly more fun) apart from the addtion of some slick graphics and the illusion of a bit of free-roaming until you trigger the start of the next mission.
Excellent cult classic title April 24, 2008 1 out of 3 found this review helpful
I admit that I had looked forward to this game for a long time but I tried not to be biased when playing it. However, the game blew away my expectations from the get go, the fight system is excellent, fun, but also surprisingly deep at times, not just button mashing for the sake of it. It features probably the best cutscenes, acting, storyline, humour and adult themes of any Wii game to date as well. Yes, this European version has had the blood removed, but given the fact that Manhunt 2 was so recently and publicly banned in this country that isn't really a surprise. However, I don't feel you actually lose anything by losing the gore. The game has a very surreal and comical approach anyway, and is very aware of itself as a game, frequently breaking the fourth wall and cutting out the usual flab of other games that feature cutscenes (most notably the horrendous cutscenes in MGS games). The only downside to this game is that at times the graphics seem very dated, and the frame rate occassionally dips too. But overall this game is excellent and truly belongs in any Wii gamers collection.
A Fun, Frantic, Mature Adventure! April 24, 2008 2 out of 4 found this review helpful
I love this game. Being half way though, I've found it to be a focused adventure game. You play Travis Touchdown, suckered into gaining the 11th rank of the UAA (United Assassins Association) by the sexy Silvia Christel.
Stuck in a game where he can only win (loosing means death), Travis' original intent was to get into Silvia's pants. But after a few rounds, No More Heroes takes a turn I never thought it would. The pressure of remaining or advancing in ranking, the blood on their hands, and the families and lives they've missed out on, all weight heavily on the characters Travis will meet. And in turn, he will understand. Think of Kill Bill, with Japanese quirkiness and you won't be far off.
Style is paramount in this game. From the odd cel-shading effect with harsh shadows (tricking my eyes into squinting sometimes, like I would on a bright summer day), to the very cool fighting styles employed by all the characters. The Wiimote has yet to be used better for hand to hand combat, with a move in the right direction of either or both hands to make a finishing move.
Through the game you'll learn new wrestling moves to perform, which get more complicated and require several simultaneous wiimote and nunchuck gestures. You can increase your stats (health, strength, etc.) by going to Thunder Ryu's Gym; you'll actually mimic Travis on screen for some of the activities: lifting weights and doing squats, etc.
Driving is a serviceable, but fun way of getting about the city. It isn't the Grand Theft Auto some people were hoping for, and it was never meant to be. Think of this more along the lines of Bully, or Beyond Good and Evil, where travelling is just that: A to B. This isn't a game where you'll be happy driving around for hours doing nothing like you can in the GTA series.
This is a gamers game. An anthology of every game stereotype and cliché in style. Travis even runs like a game character, bounding as Mario does from the original NES game, but in a more realistic manner. The sounds, fonts, and interface are retro 8-bit in style, and it is wonderful. This game enjoys being a game. You even get fun arcade style leader board after every assassin bested.
There aren't many negative points. The missing blood in the Japan and European versions aren't missed, and enemies exploding into black dust with fountains of the in-game currency is just as cool an effect. It fits more into the concept of a game for gamings sake. Though it is odd the blood was replaced, whilst the game is full of bad language. So parents? Don't get this if you don't want your kids mimicking some of the very clever insults, and funny answer machine messages.
There's some slight screen-tear on my CRT TV in places, though I've not noticed a drop in frame-rate; it's easy to confuse the two, but they are different. Perhaps flat-screens handle tearing by delaying the image on screen.
Pop-up whilst driving is noticeable, but only on parts of the scenery and textures - it doesn't hamper your driving ability, and you'll be able to find important items in the distance. And colliding with other cars has little effect: both vehicles will just stop. At faster speeds you'll fall off your bike. That's about it.
I would recommend this game to everyone. It could have done with a bit more polish, but I'm really trying to find bad points. If you want a driving game with adventure elements, get GTA. If you want an adventure, with driving elements, get this. And if you really want blood get it imported.
Enjoyable in short bursts, but pretentious and repetitive April 15, 2008 18 out of 21 found this review helpful
I'm one of the people who anticipated No More Heroes' release because of it being a pseudo-sequel to the excellent Killer7 more than anything else. The bags of hype and strong critical reception helped, of course. Having played the game through, though, it's disappointing both as a follow up to Killer7 and as a game in its own right...
Comparisons to Killer7 only really extend as far as the graphical style and the offbeat nature of its story. The game is more of a hack 'n' slash type than anything, so it's just as well that the combat is satisfying and entertaining; wisely controlled mostly by button presses, finishing moves are performed by slicing the remote in a given direction, and wrestling moves can be performed with similar gestures. The fighting is fun and new tricks and tactics open up the more you play it. Unfortunately even then it becomes tiresome after a while, thanks to the endless strings of identical enemies and the fact that you do very little else in between.
To say No More Heroes lacks variety would be a bit off-base; there are things to do besides fighting, such as the jobs comprised of basic mini-games - it's just that few of them are particularly interesting, and most are simple to the point of being tedious. Regardless of what you're doing, the game feels shallow and repetitive. The cycle of gameplay is highlighted (probably deliberately) by the plot, which sees you dispatching the top 10 assassins to get to number ones - wade through enemies down identical corridors for about 10 minutes (sometimes less), kill a boss to rank higher, perform mundane minigames to make the money needed to access the next boss, rinse and repeat.
One of No More Heroes' biggest problems, in my opinion, is that it thinks it's a lot cooler than it is. The references to gaming and anime cultures feel forced and the cut-scenes are as baffling as they were in Killer7, but without being clever, funny or having any real point to them. By the end of the game the cut-scenes were so stupid and pretentious it was actually getting on my nerves; it doesn't help that lead character Travis Touchdown is possibly the most unlikeable in any game ever. We're supposed to find his perverted nerdiness endearing, but every time he started spouting his moronic dialogue I found myself wishing I could play as the other assassin and murder the little twerp.
No More Heroes isn't a terrible game, or even a bad game, but it's something I could only recommend if it was cheap, and even then it's something that can only be played in limited doses before it gets boring. Every effort made by the developers to flesh it out into something more than a hack 'n' slash seems to have failed - the bonus missions you unlock are all identical (kill all the enemies without receiving damage, which is incredibly frustrating, especially when you fail and aren't given the option to retry). The town the game is based in is so dull and lifeless that exploring it for cash and t-shirts with which to customise Travis feels like a chore. All in all it just feels like Grasshopper spent so much time trying to make the game cool that they forgot to make it fun.
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