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Samba De Amigo (Wii)

Samba De Amigo (Wii)


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From: Sega
Category: Video Games

List Price: £39.99
Buy New: £17.61
You Save: £22.38 (56%)



New (23) Used (3) from £12.08

Avg. Customer Rating: 3.5 out of 5 stars 11 reviews
Sales Rank: 46

Platform: Nintendo Wii
Rating: Universal, suitable for all
Media: Video Game
Operating System: Nintendo Wii
Shipping Weight (lbs): 0.4
Dimensions (in): 7.4 x 5.4 x 0.7

MPN: NIN-WII-SAMBA
EAN: 5060138438477
ASIN: B0013LY4MU

Release Date: September 26, 2008
Shipping: Eligible for Super Saver Shipping
Availability: Usually dispatched within 24 hours

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Editorial Reviews:

Product Description
You've played Guitar Hero and Rock Band. Now try the game that made them all possible--Samba de Amigo. Reinvented for the Wii, Samba has you use the Wii remote and Nunchuk, or two remotes if you have them, to shake your virtual maracas along to a collecti

Amazon.co.uk
You’ve played Guitar Hero and Rock Band. Now try the game that made them all possible--Samba de Amigo. Reinvented for the Wii, Samba has you use the Wii remote and Nunchuk, or two remotes if you have them, to shake your virtual maracas along to a collection of Latin and pop music classics.
You will believe a hedgehog can dance
In Hustle Mode you have to show off your dance as well as maracas moves
Two players can play at two different difficultly levels if you want
Your Miis are just some of the characters that watch your routine

The game works a bit differently than other music games. You play by shaking the maracas at one of three heights, using one or both of your hands. It may sound simple, but in the new Hustle Mode you’re also called upon to perform special dance moves and poses at the same time.

There are plenty of other new game modes as well, including a full career mode. There are multiplayer options, such as one where you get to drop bombs on your opponent and another that tries to measure your romantic compatibility by how well you perform in a duet.

Key Features
  • Golden oldies: Features all the stages and characters from the original arcade and Dreamcast games.
  • The gang’s all here: Enjoy cameos from a range of Sega characters and games, including Sonic the Hedgehog and Ulala from Space Channel 5.
  • Samba de Mii: Have your Miis join the party and dance away in the background--the better you do the more animated they become.
  • Mambo on demand: If you get tired of the 44 different songs on the game’s disc, there will be a regular series of extra downloadble tracks--a first for the Wii.
  • Maracas hero: For the authentic maracas-shaking experience, the deluxe version of Samba de Amigo comes with special maraca-shaped attachments for your remotes.
About the developer: Gearbox Software
Gearbox came to fame with expansions and ports of big-name first-person shooters such as Half-Life,, Counter-Strike, and Halo. They then created the Brothers in Arms series and are working on Aliens: Colonial Marines and Borderlands.



Customer Reviews:   Read 6 more reviews...

4 out of 5 stars Excellent game with poor instructions   November 11, 2008
Samba De Amigo is, undoubtedly, one of the best motion games I've played on the Wii so far. The basic idea is, as in many games like this, moving and shaking the Wii remote(s) in a specific way to "play" along with the music. Great music and fun visuals make it a really enjoyable experience. However, if you only read the instructions and the in-game tutorials, the controls are, indeed, very frustrating. It only gives you a basic idea, and the controls in many ways are not intuitive.

The problem is the standard Wii remote (and nunchuk) only has a single 3-axis motion sensor in it, thus there were always going to be compromises on how accurate the controls could be. Selecting the top, middle and bottom circles is quite easy - you hold the remote upright, forward, and downward, respectively (making sure the underside of the remote faces you when down). Shaking can however, as mentioned by other reviewers, accidentally select another circle. I have found the best way to shake is in the direction the remote is pointing, so if the top circles, shaking it up and down, rather than left and right. Secondly, on the up and down crossovers the remote being crossed must be titled at 45-degrees horizontally toward the circle being crossed to. Neither of these are explained in the instructions, which can make even Normal difficultly quite hard to pass, and Hard impossible.

Nevertheless, I have now been able to complete several of the hard songs and feel that my progression is now only stifled by my lack of skill(!) Thus I rate this game four stars overall - it is a fun game and, once the issue of the controls is overcome, very addictive. I highly recommend it for adults and kids alike.



2 out of 5 stars Flawed.   November 2, 2008
 2 out of 2 found this review helpful

I played this game at a friends recently. I own the Dreamcast version and in comparison the Wii version misses the mark considerably. It is fun and at the price I guess it's probably just about worth it. The Dreamcast version is *seriously* fun, with the Wii version you do not feel part of the game, the controls seem very very slightly out of sync with the graphics and this is were it fails. Having seen what SDA can be this simply should be better. Saying that It's still fun. I also tried the Wii Fit the same evening. This *is* fun and has that certain something that SDA doesn't.



1 out of 5 stars Severely let down by faulty controls   October 19, 2008
 11 out of 14 found this review helpful

This is -or rather SHOULD be - one of the best music and rhythm games available. When it was released in 2000 on the Sega Dreamcast, it came bundled with a couple of maracas and was phenomenally expensive (about 100 if memory serves, which was nearly as dear as the console itself). However, it was loved by all who played it, and players marvelled at how the console `knew' where the maracas were. One of the last hurrahs for Sega's dying DC console, RIP.

That was then, and this is now. Samba is as sanguine as it ever was - at least when it comes to the visual and aural presentation. Trouble is, if you try to play on anything other than the Easy level, the controls do not work. The issue seems not to be with the positioning of the controls, which is pretty accurate. If you point straight ahead or to the sides, the centre circles are correctly selected, as are the lower and upper circles when you tilt the controls down or up respectively. The trouble is with the shaking. When you shake the controls, errors occur. For instance, you inadvertently select one of the wrong circles because the controllers act as though you're tilting them rather than shaking. Or, the controller doesn't `reset' quickly enough between shakes, so shakes register in the wrong place, or do not register at all. They are even less accurate when you try to double your hits by placing both controllers on the same side of your body. The problems only happen on songs where the up-centre-down positioning of the balls changes very rapidly, as it does on harder levels and faster songs, but that means that you won't be able to complete the harder songs because the controls thwart you, regardless of how skilful you are! I get the sense that the Wii remotes are not able to register position changes quickly enough. In fairness to the game developers, I think this is a problem with the controllers themselves: Wii Sports boxing suffers from similar problems, but at least on that game accuracy was less of an issue.

I think that Sega / Gearbox have released an incomplete and faulty game here, and they would have been better off charging a few more quid for it and bundling it with the old maraca controls, which WORKED. Given the popularity of games like Rock Band and Guitar Hero, I don't think people would baulk at paying an extra 20-30 for the game, providing it worked! As it is, the lifespan of this game is artificially shortened by its unplayability on hard levels. Such a shame.

Oh and by the way - any Sega / Nintendo fanboys who give this review a 'not helpful' rating - just check out the other reviews here. Many of them mention problems with the controls. My point is not that SDA is a BAD game, it's a GOOD game let down by bad controls. Buyer beware - as you progress through the game, you don't 'get used' to the bad controls, the controls can't cope with the pace of the game and make it unplayable !



4 out of 5 stars Shake it up!   October 17, 2008
 7 out of 7 found this review helpful

I thought this game might be one of those games you complete in a day and then store away, but I was playing it for hours. To play the main game you can use either two controllers or a nun-chuck and controller and the main game consists of 4 different levels and within each level there are 6 different types of music to shake to and 4 songs for each type of music. So the game is actually quite big with many well known dance tunes to move to. There is a tutorial for the game which teaches you about the circle on the screen with the 6 positions and where you have to hold the controllers in the air when the different aparts of the circle light up. Think of the game like dance mat but for your arms. There are mini games which are a bit hit and miss because the explainations aren't that great. The mulitplayer has as many songs to shake to as the main game and is quite fun, but remember to have space between everyone because my boyfriend and I ended up getting quite competitive and hitting each other with the controllers. In short it's a good game but be aware of the objects around you!


5 out of 5 stars Samba Shaking Magic   October 11, 2008
 3 out of 3 found this review helpful

This game is brilliant! Reminds me of being on holiday in Spain, just the tonic for those cold winter nights. Previous reviews have mention problems with calibration. I've found that you have to keep your elbows at your sides and let your wrists do the movement instead of your arms. This made the game a lot more accurate for me. One word to sum up...... Magnifico!

 

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