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Too Human (Xbox 360)

From: Microsoft
Category: Video Games

List Price: £44.99
Buy New: £19.98
You Save: £25.01 (56%)



New (32) Used (15) from £16.99

Avg. Customer Rating: 3.0 out of 5 stars 32 reviews
Sales Rank: 137

Platform: Xbox 360
Media: Video Game
Number Of Items: 1
Age: 11 - 18 years
Shipping Weight (lbs): 0.3
Dimensions (in): 7.4 x 5.4 x 0.6

MPN: 748
UPC: 882224450034
EAN: 0882224450034
ASIN: B000F6Y5IC

Release Date: August 29, 2008
Shipping: Eligible for Super Saver Shipping
Availability: Usually dispatched within 24 hours

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Editorial Reviews:

Product Description
Step into the world of Too Human, the next-generation third-person epic action-game from famed developer Silicon Knights. As the Cybernetic God Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the God?s hand. In the first of a three part trilogy, Baldur is charged with defending mankind from an onslaught of monstrous war machines bent on eradication of human life.In Too Human, players are treated to a non-stop barrage of action powered by the seamless integration of melee and ranged firearms combat and fuelled by breathtaking visuals now possible thanks to a powerful combination of the Xbox 360 and the Unreal Engine 3. Battles unfold in awesome scale as players engage with vast numbers of enemies.Take it to the next level by playing the entire single player campaign in multiplayer co-op mode via Xbox Live or system link. !






Developer :
Official site :
Minimum age : 12 years
Game setting : Futuristic
Orientation :
Violent : Yes
Multiplayer mode : Yes
Network mode : Yes
Processor :
Memory :
Other :



Customer Reviews:   Read 27 more reviews...

2 out of 5 stars Disappointing   September 27, 2008
Everyone, I'm an RPG fan. KOTOR, Mass Effect etc are my favorite games. Too Human is not a real RPG. Xbox classify it as "Action/RPG" but really it only has a few elements of an RPG, leveling up with new powers, better weapons and armor etc, lacking any side missions at all.

Whats good? Graphics are great, sound track is excellent.

Issues with the game (hence why i've given it a 2/5) Silicon Knights read!

There is no block, only a dodge button. The problem with this is that it never takes you far enough away to be able to mount a counteract.

There are no side quests! What is the point in having an 'open world' RPG if you have nothing to explore minus the main quests. If i am a god, why can't i go and assist mere humans with some task, far beneath my godly status? Or why cant i kill a few of them and nick there money? WHY SILICON KNIGHTS WHY! ITS NOT AN RPG WITHOUT SIDE QUESTS TO BUILD YOUR ARSENAL AND CYBERSPACE DOES NOT COUNT.

Lack of exploration: There are 4 levels, each taking 3-4 hours to complete. Apart from that you have 6 other locations in one ship to visit, a prison, a tree, repair weapons, repair armor, feasting hall and the bosses office. THATS IT! No other exploration expect cyber space which nothing happens in.

The Story: You start straight into the action, nothing wrong with that and a small bit is introduced during the first level. Through out the game though, you have no real understanding of the past prior to the game and why this war is happening. It makes it hard to buy into it when your never really sure what the hell is going on. And i don't want to have to go on a University and study a course to understand the methodology.

Gameplay: The fiddly controls start to work as you get used to the combo system. The problem is that its not easy enough for novice or casual gamers to get to grips with and this creates a problem for the game, the developers aren't going to make enough money if just the serious gamers buy it, they need a cross section of the gaming community to buy into it.

Re-spawning: O my, this took 1 star off straight away. At first, its a nice re-spawn, getting lifted into paradise but after you've died countless times it just gets boring and extremely frustrating. I hated this part of the game and you can't fast forward it.

Targeting System: Its awful, to pick out a single enemy is to fiddly its unreal. During the final boss battle, to pick her out amongst the mass of constantly re-spawning zombies is so dam difficult. This was extremely annoying and quite an obvious flaw to anyone who tested it.

Mega Powers: Its useless, you get one power attack per leveling up! Useless, by the end it takes over an hour to level up at 20 ish level, so no powers! Your meant to be a god for goodness sake, its simply not enough that when you jump and land, your feet make a loud noise and enemies near by fall over theatrically. Thats it, its useless and took another star off the rating.

Level Design: All the levels are effectively the same, long corridors where enemies just spawn in front of you as you wonder around pointlessly killing machines and zombies. You just wonder around, i feel this doesn't work again because of the lack of any side missions.

Finally, the game is boring! I'm sorry, some people here like it but the story is not gripping and actually quite dull. The great games that have become trilogies, e.g. Halo are rarely designed to be 1 of a trilogy, they have to become a trilogy because the game was so popular.

This game stops just when it needs to start. A classic example of this is that after the final boss battle you are free to wonder the gods building again. I thought the game must continue because the credits were not rolling. So i went and brought a load of new armor (orange which i believe is the second highest), went to the feasting hall and the game finished! Why let me go and buy it, why, just end the story. Then you just continue your saved game and go back to the first level.

Overall, this game feels really rushed which is ironic considering its probably one of the longest games stuck in development ever. You can tell this was meant to be a launch title on the 360, to show people the power of the graphics. But launch was many years ago now and this poor attempt by a games developer is not acceptable now. I brought the game for 20 in a supermarket 4 days after launch, i can see why now. You have to give it some serious time to learn to like this title.




4 out of 5 stars Almost perfect   September 23, 2008
This game is brilliant if your an RPG fan or enjoy fighting swarms of enemies with swords and hammers. This is the game for you
here are some pro's and cons
Pro's
. good graphics
. classes are unique
. storyline is brilliant

con's
. controls are a bit iffy
. camera can get annoying
. death sequence can be frustrating

Well this certainly can't be game of the year but could be a contender for best RPG of the year and i wouldn't pay full price for it.
I'd wait for it to lower in price to at least 30 i got mine free at game from trading in a few games.

Overall 4/5



4 out of 5 stars patience is a virtue...in others   September 20, 2008
This game was in development for about 10 years. The good bits are that it has easy achievements, its fun and its more fun. However, its not all good news, the camera will drive you up the wall and as for the controls....


4 out of 5 stars an old school hack & slash with an arcade twist   September 20, 2008
As I was walking home with the copy of Too Human in my bag I wondered: "Was it really worth spending 39 on it?". As soon as I got back home I launched the game and spend 10 hours straight playing it. At the moment I have 30+ hours of gameplay, playing the campaign for the 3rd time - aiming for the level 50 and the elite armor set.
Too Human is a Diablo style old school hack & slash RPG with an amazingly massive array of weapons and armor to find (or to forge which is the case of more advanced or powerful loot), a handful of classes to choose from and hundreds of enemies to kill. The best part of the game is the arcade style combat system that gives the gameplay a new twist. There is no point in describing it since it's been done already, but I have to say that all those people who are whining about the controls should either check the batteries in their controllers or get an eye correction. I did not experience any problems with controls. It does, however, take a while to master the gameplay and I have to say that during the 1st playthrough i died about 48 times, but juggling enemies in the air and doing combos proved to be a lot of fun. The only issue with melee i found annoying was when I unlocked the sentinent ability; very often when I tried to execute the fiercer attack (which requires pushing left and right thumbstick towards a certain direction) i accidentally released the sentinent (which requires pressing both thumbsticks). The firearms worked fairly well, however the aiming system could get a bit annoying sometimes (especially if I wanted to target a specific monster in a group). In that case the best solution is to launch a grenade (if you use rifles).
The biggest downside of the game is it's soryline. I have to say it is the most wasted potential in games history I have ever seen. The mixture of Norse mythology and sci-fi is an absoultely brilliant idea. Fighting robotic goblins, dark elves, undead and huge trolls (which you can mount kill) is a lot of fun. The storyline however is a bit dry and lacks the hook that would pull you in. All in all Too Human is all about bashing enemies and getting cooler and cooler stuff to equip your hero with.
If you're bored with Oblivion, Mass Effect (which may happen sooner or later) and the neverending flood of repetitive j-rpgs, Too Human is definitely something you might enjoy - but play the demo first, buy later.



2 out of 5 stars Huge disappointment   September 17, 2008
I bought this game after running out of games and wanting a new one. I was told this game was a 40 hour epic so thought why not?

I completed the game in 12 hours andhave now completed it 3 times in under 35 hours. But the fact that I played the game this much is, I suppose a good thing, shows that I wanted to turn it on again.
BUT I do have some massive issues with this game.

The first is the fact that when you die you have to sit waiting for the 10 long death scene every death (which i'll come back to as this isn't my main problem here) but when you come back to live the game is in the exact place when you died. So if you have done half damage to an enemy and die, it has half life when you come back to live. Which basically means it is impossible to not complete this game, you can randomly press buttons and eventually with no real skill you'll get through the game as you cannot get stuck forever on a hard section. This takes the fun out of playing an "epic" somewhat when you know anyone could complete this game if they just persist with no skill.

My second major issue with this game is the fact that this game comes to life a bit after you have completed it. This seems like a strange issue i'll admit but my feeling on a game is no game should be better the second time you play it through. Maybe it should be about the same but i genuinely didn't enjoy playing this game through the first play, but I had paid for the game and didn't want to just put the game on the shelf forgotten so persevered and hated it. The first play through, your charecter is weak, and doesn't feel like the warrior God he is. Also I found all the cutscenes long and boring, which you can at least skip but the first play through you want to know the storyline. The second play through your charecter feels more like the God he is supposed to be. The first play through I died nearly 100 times, (now I could admit this is because I wasn't enjoying and not being particually good but still, a God shouldn't get the crap kicked out of him so easily and regularly). The second play through I died nowhere near 100, more like 15 ish.

But this dying brings me onto the single most irritating bit of gaming in any game I have ever played (this is no exageration, it has left me shouting at the tele). In terms of the first two it's more a poor bit of game programming. Surely someone who tested the game realised how annoying the death scene is? Everytime you die, (and remember the first time I completed this it was over 100 times in 12 hours of gameplay) you have to wait for an Angel to retrieve you and then take you to heaven before you can continue. And there is NO WAY AT ALL you can skip this, it takes about 10 seconds and is HUGELY irritating in a game based on fast epic battles, where everytime you die you must sit there doing nothing for 10 seconds everytime you die. It sounds like a minor thing and the first 10 time you die you won't even give ti a second thought, but then you come into a major battle during your first play through and you die, wait 10 seconds, then come back to live right where you were standing and before you can move and fight you die again, another 10 seconds, and so on. You will be pulling your hair out over this one I promise.

Now after reading this review I should say I couldn't give it 1 star as I have played it through to completion 3 times with over 30 hours of gameplay, but in all honesty I haven't enjoyed the bulk of them, but there are moments when you feel like the God your charecter is and that is a lot of fun, but these moments are sadly few and far between. Graphics wise I was impressed and also the range of weapons and armour was nice, but my first 3 points sadly dominate my thoughts on this game and that is why I would advise people to bypass this game and wait for something else.


 

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