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Fahrenheit (Xbox)

Fahrenheit (Xbox)
From: Atari
Category: Video Games


Used (4) from £6.59

Avg. Customer Rating: 4.0 out of 5 stars 19 reviews
Sales Rank: 4391

Platform: Xbox
Media: Video Game
Number Of Items: 1
Age: 11 - 18 years
Operating System: Xbox
Shipping Weight (lbs): 0.4
Dimensions (in): 7.3 x 5.4 x 0.6

EAN: 3546430121054
ASIN: B0009WXQF0

Release Date: September 16, 2005

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Editorial Reviews:

Amazon.co.uk Review
In a nutshell:
The term "interactive movie" is justly associated with misguided attempts at combining games and film. Fahrenheit's cinematic leanings, however, incorporate the elements that make movies different (characters, tension and plot) with well thought-out game mechanics, and the result is uniquely thrilling.

The lowdown:
Making decisions against a rapidly dwindling timer, your character wakes up having just committed a bizarre ritual murder of which he has no memory. You must switch between playing the fugitive and the cops on his trail, your conflicting jobs are to help the anti-hero escape and conversely to help put him behind bars. But what mysterious force drove him to kill in the first place?

Most exciting moment:
Frequent interludes of rapid button pressing simulate physical exertion as your character escapes a looming threat you can see catching up with you. Your heart will be palpitating. Your nerves will be frayed.

Since you ask:
The introduction and brief tutorial from the game's "writer/director" David Cage, is actually the head of the title's French development team, Quantic Dream, animated as a videogame character.

The bottom line:
Utterly superb movie-style thriller with genuine frights and a superbly tense climax.
Nick Gillett


Customer Reviews:   Read 14 more reviews...

2 out of 5 stars Great concept but poorly executed.   February 14, 2008
First of all I would like to say that "Eddie_Currents" review of this game is pretty much spot on but here is my two bits worth anyway.

I had high hopes for this game based on the various reviews I had seen on the internet and was intrigued by the idea of an interactive movie with an innovative game style. The reality though was a game that was repetitive and awkward and ultimately doesn't live up to the hype.

The game gets of to a good start with some slick looking graphics and an captivating opening sequence. You find yourself the victim of mind control murdering a man you have never met. So far so good. Then the problems start. Your view of the character is by way of a third person camera that you can alter by using the left and right triggers whist moving using the right analogue stick. At first I thought I was finding this awkward because I needed more time to get used to it but even by the end of the game I still found myself walking in to walls or randomly changing direction because the camera had changed perspective. Luckily the game only requires you move quickly on rare occasions. My second gripe about the game is with the action sequences. In the game they are performed either by following a sequence of directional cues on screen, up, down, left and right on the analogue sticks, or by alternately pressing the left and right triggers. At first this seems quite novel but as the game progresses these become more and more of an irritant. The "follow the lead" sections are especially annoying as the directions appear in the middle of the screen blocking your view of the action. Not that you will have time to look anyway as you are frantically trying to keep up with the flashing lights telling you which way to push your joysticks.

The rest of the game normally involves you walking up to a person or object and pressing the right stick in a certain direction. Why this was chosen rather than just hitting the A button I am not sure as it doesn't add anything to the game. The producers of the game also give you the option to perform several mundane task like sitting down or making coffee, often done in painfully slow segments. At first I thought this was just to familiarise the player with the controls but this continues throughout the game.

Ok, so the game play isn't great but this is suppose to be an interactive movie so surely the storyline will be well thought out? In the beginning the answer is yes. The opening premise and early scenes give you the feeling that you are going to be in for an engrossing murder mystery but as the game progresses you the story become more erratic and finally ridiculous. Even the old stalwart, "The prophecy must be fulfilled!" rears it's ugly head. In most stories the characters become more developed as the narrative goes on. Fahrenheit manages to buck this trend by making them increasingly two dimensional.

On the plus side the dialogue sequences are handled well giving you a series of option on how you want to conversation evolve and the mood indicator is a refreshing change to the traditional "life" bar. And even though the game is flawed it has at least tried to be original. But these don't save it from being a bit of turkey. In saying that I hope that the game studio give this format a second chance. With a few adjustments games of this type could be a refreshing change from the first person shooters that dominate the market but they will certainly have to up their game.



5 out of 5 stars Xbox Movie Maker   November 27, 2007
 1 out of 1 found this review helpful

Point and click adventures like the fabulous Monkey Island - a genre I love very much - are seriously thin on the ground for consoles like the Xbox. The closest in real terms was probably Broken Sword 3, but Fahrenheit - known as 'Indigo Prophecy' outside of Europe - is not a bad effort either and generally deserves the accolades it received upon release.

It plays like an interactive movie - basically, you have to do a minimum set of the right things in each act in order to progress to the next act. As in a classic point-and-clicker you move from location to location exploring, finding and using objects and having conversations with the various characters you meet. In addition, there are a number of high-octane 'action' sequences which you have to get through by successfully following a quick succession of joystick tweaks which flash up on the screen. Do them successfully and the action continues to unfold, fail and the character falls off the building, is run over by a car or fails to play the guitar properly - to a point and click veteran this part (waggling the sticks) probably sounds dire, but it plays much better than it sounds. Failing is frustrating, but surviving a three minute long attack sequence during which your apartment literally disintegrates around you is incredibly exhilarating, as are certain other scenes - a rooftop fight springs to mind. The down side is that you have to focus so intently on the joystick sequences that you are barely aware of the action unfolding on the screen because you dare not start watching it.

Some (but not all) of these sequences can be replayed as mini-movies at the end of the game, but I would have liked to have seen a 'replay' option so you could sit back and enjoy whatever it was that you just managed to do, again.

What really sets Fahrenheit apart is the superb audio-visual style employed with multiple windows showing different aspects of a scene unfolding at the same time. It borrows inspiration from many sources - from Twin Peaks, for example - watch out for the swinging traffic light and the score by Angelo Badalamenti - and from 'The Matrix' and 'Constantine'. The in-character animation of almost all of the characters is superb, Tyler moves like a well-cool black dude, Carla looks Italian-American, sexy and fairly hard and dangerous, while Lucas (the man in the wrong place at the wrong time) just looks lost and scared.

Storywise, it does occasionally plumb unexpected depths but the characterisation and facial animation make all of the characters - even the waitress in the diner - so completely believable that you eventually care about them all. There are even a couple of sex scenes, done very sweetly and just right, enhancing and emphasising the humanity and fragility of the characters involved.

As the plot is very linear, the game doesn't really have much replay value, and for that reason I would have loved the game (once completed) to have had the ability to play itself all the way through along the optimum path while I watched it unfold like an actual movie. An optional director's commentary voiceover during replay would have been even better. Sadly, neither of these features were included

When the final credits rolled I felt the same sense of sadness that I sometimes do when I've just seen a really great book or movie for the first time, because when something is this good, you just never want it to end. For me, Fahrenheit was that sort of experience.




5 out of 5 stars Truely great...!   July 28, 2007
I loved this game, totally different from what I expected, highly reccomend to anyone. This is a must have game for the xbox. I for one have told all my friends about it as none of them had heard of it - which is a crime!


5 out of 5 stars A game that has to be played   July 5, 2007
i got this game on the off chance and then decided to play it

at first i was unimpressed but as the story unfolds the game engroces you into it and the game increase in impressiveness

one slight flaw i found is that the game is to short if it was a couple f gameplay hours longer it would be he perfect game

one game that can be completed with one weekends solid play



4 out of 5 stars buy this game on the pc   May 30, 2007
 1 out of 1 found this review helpful

I am writing reviews and rating all the D.V.D and games that I own on Amazon. The pc version of the game is not available on Amazon and all I have is the pc version but have tried out the xbox version and it is a hundred times more difficult and frustrating than the pc version. I do think at some stages this game is unnecessarily difficult such as the bit in the library where no real hints where given and I ended up looking at the walk free guide for that. The bit in the apartment and the wind was also I believe unnecessarily difficult for a part that is so near to the start of the game.
However I enjoyed this game immensely the story is thrilling and the choices that you make are at some points shocking. I would say that the plots pace and the amounts of twists and turns are comparable to the davincie code. To finish I would like to quote from my always wise mum, "ad least you got a lot of playing time for your money" and having bout the pc version which was given away at a sale for a measly 5 I think that she was write.


 

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